Techtite's PC Game Reviews! |
"Though hardly perfect, this is an interesting overseas game import from a new game design team. I look forward to their next game release." ---from the review ----------------- Sidebar : ----------------- Pros: Imaginative "anything goes" dream levels; amusing spattering of super power-ups; a cute lead heroine. Cons: It's clearly only half of what was intended; U.S. release has some glitches right out of the box. Download that patch before playing! No additional sidebar comments for this review. Yet... ----------------- Feel free to contribute. As always, review submissions are accepted! ------------------
|
|||||||||||||||||||||||||||||||||||||
|
PsychotoxicClick picture to order this PC game. A Techtite ReviewSometimes it's hard to review a game, not because you have trouble rating it, but because you really admire what a game design team tried to accomplish. It's not so much how flawed the game is, as much as what the game could have been, so very easily. Yet for a game whose original teasers promised a "2003" release, it's clear that this needed to be rushed to store shelves now, in 2005, or not at all. As a result, Psychotoxic may lead to many unfavorable grades on other review sites, due to a number of compatibility errors, bugs, and other limitations, However, I loved so much of what this game tried to accomplish, I cannot bring myself to give it a thumbs-down. In fact, if you see it in the bargain bin someday, I wholly recommend buying it. Seriously.
The shortest review of Psychotoxic would be "a first person shooter Psychonauts." Much like Psychonauts, your character has psychic powers. However, unlike Psychonauts, you do not get these powers "permanently," though rather though temporary power-up icons scattered throughout each level. Some power ups allow her to heal at any time. Another offers invisibility while another provides an impenetrable shield. That's pretty cool.
The bad news...? While Psychonauts knew that such "dream levels" were the best levels --making them 90% of that entire game-- Psychotoxic's dream levels are a rare commodity; eight levels, out of 22. There are only eight dream levels, which makes the switch back to the humdrum "real world" levels much more glaring.
I wouldn't say this is a bad game, though. In fact, if anything it's a typical case of a new game design team who tried to bite off more than they could chew, for a first-time effort. Yet for the most part; they did an impressive job: the rag doll physics for the enemies, for example, plus various other real world physics, making gunfights all the more fun. There is also the occasional shipping crate than can be pushed to reach a seemingly unobtainable power-up; a cute touch. Not that this puts this game in league with Half-Life 2 or Doom 3, but it's hardly the sort of elements you'd find in a "worst game of the year" nominee, which is the message I read from sites like Gamespy. I'd have to politely disagree. This game has flaws, but they are on the most part forgivable. I would have to mention the glitches this game has right out of the box, however. Sure, the company that made this game has corrected all the most major bugs by the time you read this, in the latest game patch. (their download site is here), so this shouldn't be a problem per se. Then again; it's a major pet peeve of mine whenever I must download a game patch, right out of the box, before I can play a game at all. After the final level is done, it's unfair to say this is nothing like Half Life 2 or Doom 3, because seriously: what is? It is unfair to not give the game design team some high marks for effort, even if they did bite off more than they could chew here. It has limitations, though I still had fun playing it. If a brand new design team didn't have the experience to make a perfect game, well...maybe next time.
|
|||||||||||||||||||||||||||||||||||||