Techtite's PC Game Reviews! |
"While graphically stunning thanks to the Half Life 2 game engine, and more than worth the bargain price, this is mostly just a sneak peek at the episodes that are yet to come." ---from the review
----------------- Sidebar : ----------------- Pros: Spectacular graphics; imaginative and inspired character models; plays without the disc inserted; the bargain priced method of "episodes" sounds quite promising. Cons: Not enough back story (or story period) unless you replay the original 1997 game; clearly more of a stage-setter for later episodes; and even one "sewer level" these days is one level too many.
Episodic Format, Plus First Game... Even more "huge" than this game's lead heroine, is the daringness of this game's sales plan. This sequel will be sold in episodic format, with each episode available through either direct download via Valve's online "Steam" network, of off the shelf as a DVD-ROM. The coolest news is how the first episode of this game, "emergence," is sold at such a bargain price, yet still includes the complete original game, "Sin," for free! Sure, you probably played it before, but 1) not with Valve/Steam's option to play it at any time without the disc inserted, 2) the original version had a lot of bugs, and this one has none, and 3) check out the cute little "tweaks" they added to the first game here and there, like the poster of Jessica on the bank's bulletin board.
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Sin Episodes,Sin Episode 1: EmergenceClick picture to order this PC game (DVD-ROM version) A Techtite Review
Mind you; just about any game that used the Half-Life 2 game engine is going to be visually stunning. But what about story? Well, the first game's story was actually pretty good as action stories go, but as for this first "episode," they're either saving the story for later, or you've already seen the best of it, or...something. You know those film sequels which act like the viewer "obviously" saw the first movie, so there's no need for a back story? Well, that's Sin Ep.1: Emergence to a capital "T."
As you might expect, this would be a very short game if you weren't saved by a friend before killed by Elexis...! In comes Jennifer, your newest sidekick protégée, who helps you escape during a short "tutorial" of sorts, of the game's movement controls. From there you experience the first mission (Episode) in the story, which basically involves entering one of Elexis' strongholds, starting with...the sewers. What's with first person shooters and sewers? Is there a college course for games, with the first project some bland, nondescript sewer...? Boring! Fortunately, not all the game is as sewer-happy. In time, you do get to Elexis' actual building, which is a majestic skyscraper with glass elevators and a cool, Matrix-movie-style lobby to fight in. Unlike the sewer levels, these levels also include Jennifer for the majority of the mission, and she's about as much help as Alyx was in Half-Life 2 Episode One, which is to say: she kicks ass. It may have seemed a bit repetitive to have done so, but you know; this whole episode could've been in this one pricey office building, floor by floor, and I'd have been much happier than in those infernally boring sewer levels. I'm just saying.
Which brings me to my biggest gripe with this first episode: too little Elexis is like too little Darth Vader in a Star Wars movie. She isn't just some rubber stamp buxom video game character; she's one of the most intriguing villains in game lore. A cosmetics loving businesswoman who gets so obsessed with her own perfection, she actually is trying to manipulate humankind's very appearance, on the DNA level? That's a villain that should be used to its potential. The first game had frequent cutscenes, which showed what Elexis was doing as you were chasing her. Why no such scenes here? After all; if there's no clear indication of why you're risking your life defeating her, there's less incentive to try. Here's one idea they might use for Episode 2. You know how in the new Battlestar Galactica series, Baltar keeps "seeing" Six, who taunts him at every turn? Sinclaire could be like that, via her many hologram projections. Instead of seeing her hologram all of three times throughout episode one, why not see her after every major twist and turn of the game, taunting our hero at every opportunity? If Blade defeats a ten foot tall "boss," have a hologram of Sinclaire cry of one of her "babies" defeated by Blade. If Blade enters a dilapidated lab, have him find an old recording of Sinclaire, telling the now-dead scientists there what she intended for them to do. An office complex could have an old introductory video of Elexis, explaining what that office was for. She's the star character of the game. Why so little of her here?
Think of my feeling of Emergence this way. You know how the series premiere for Star Trek: The Next Generation made the series look promising, yet the first story was totally stupid? Remember the giant space squid? Well, now imagine a game like that, fought mostly in sewers. This first episode is like that. It has flaws, but if those flaws are removed, this could be the Next Generation of games...pun not intended.
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