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Heavy Metal: F.A.K.K.-2

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Click Box Art above to purchase this game

A Techtite Review

Macintosh Version available! Click Here to Order!

Making a "sexy" game is a tricky business. Even the most subtle of sexiness in Tomb Raider led to incessant arguments about Lara Croft's unlikely chest size(!). Add too much sexiness, and you'll probably end up sold only by mail order, as software stores chicken out of selling that title. Then there's always the examples of games that didn't know what was sexy at all, like the abysmal Man Enough, or the equally flawed Meat Puppet. Thankfully, Heavy Metal: F.A.K.K. 2 has Julie Strain as the character model to base its sexiness on (as does the film the game is based), and if it wasn't for a few tiny flaws, it might have even become the must-have game of the year.

The game is based on Heavy Metal 2000, the sequel to the first Heavy Metal film, and which sadly had a very limited release (though it is available on DVD, and was even reviewed by Techtite here).  Julie is the defender of the planet of Eden, where nobody ages a single day. This is several decades after the story from the film, where everything is back to normal on the planet...for now. A satellite defense system, the FAKK-2, has kept the planet safe from all attack for 30 years. However, now the system has met its match, and is starting to collapse. It is up to Julie to attempt to repair the system controls, save the planet, and hopefully defeat the threat as well.

The interface uses the Quake 3 game engine, so you can imagine the excellent 3D acceleration, detail, and animation. In these respects, FAKK2 is truly a work of art, in many ways.  Explore the village and you might even see a painting here and there, which are (I'm guessing) conceptual photos made for the film; a cute touch. Julie is equally well (ahem) created, and even changes her outfit on several occasions. NPC characters you talk to are all unique (unlike other games, the same texture isn't used for all "villagers"), and even move their lips when they talk. If there's one choice that was well done, it's the use of the Quake 3 game engine.

While the game is basically a "shoot everything moving" type deal --I would have preferred it, if you could save villagers and get rewards for doing so, a la Deus Ex or Unreal-- the weaponry is certainly unique. One intriguing concept is that Julie can hold different objects in each hand. While this allows you to hold the typical shield/sword combo, you can also hold two weapons at once; a fire sword and crossbow, for example. Most of the weaponry is powered by the magical "Eden Water," so you can often recharge your weapons just by finding a waterfall or pond nearby and jumping in; another cute idea. As for enemies, they are often even more imaginative, and are probably the most macabre and mysterious looking "aliens" ever conceived for a game of this type.

The game's flaws begin with "sexiness" that's severely watered down. Given the original film, the fantasy magazine itself, and of course the pictorials of the infamous Julie Strain, this game's PG-rated sexiness is slightly disappointing. One amusing moment is when Julie is placed in a fight so severe, her one-piece skin tight suit has giant holes in it here and there. An amusing piece of dark humor might have been that, the further she went into enemy territory, the more torn her clothes would become, until it was literally just a string bikini itself. Instead, Julie comes across a new outfit, while strolling past a man's (?) secret lab. Indeed, her later outfits are of the skimpy, "Baywatch" variety, and yet the sexiness does seem toned down, considerably.

By the finale of the game, I wasn't too upset with how short it was, nor how basic it was (shoot everything on screen, go to next screen, repeat). However, the ending --if you can call it that-- was the deal breaker, putting this game's rating into the just-barely thumbs up category (a Techtite.com "small crater"). Sadly, the ending is not merely open; it's practically abandoned. Why not have a celebration for Julie, upon her return home? Why not have the banners, confetti, and ballyhoos that herald a hero's welcome, especially after all she'd been through? Very few "sexy" games seem to realize that this is what divides the better games from the bargain bin games. If there's more to the story, shut up about it until the sequel, and give Julie --and her fellow gamers-- the happy ending we both deserve.

Final Rating :  Small Crater. Julie Strain's likeness in a game; how cool is that? It could've had a bit more mature scenes for its mature rating, though, and a better finale..

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