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No One Lives Forever:
Game of the Year Edition

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on box cover to order>>
 Also
available on Macintosh!!! Click Here to Order.
(original review November 20th,
2000, with GOTY addendums October 8th, 2001)
Is
it a sign of how good/bad a new "edition" of a game is, when I
merely suffix a short addendum to the original review? Not really; actually,
I needed to change the original review anyway, since the purchase links for
the original No One Lives Forever no longer
work. You see, all original versions of the game are no longer in
distribution, and are being replaced with the new, revived "Game Of The
Year" Edition. What's the difference? Well, if you want to know right
away, just jump to the addendum, at the bottom of the
review. Otherwise, read my original review bytes below, and relive a fond
memory of 2000...
First, allow me to praise the game concept in and of itself.
With how successful the Austin Powers sequel
was last year --as
well as how popular 1960's nostalgia is-- it's surprising that a game like No One Lives
Forever was never considered until now. After all, who doesn't want
a game in the spirit of classic James Bond films? ...or Austin Powers films,
for that matter? At the
extreme least, among so many games with "rust" and
"shadows" as the main colors, it's definitely the most
vibrant-looking game to be released in years.
Your character
in this game is Cate Archer, a rookie in the spy business
during the cold-war ridden 1960s. A secret terrorist
organization called H.A.R.M. has been killing off U.N.I.T.Y. agents one by
one, and you're one of only seven spies left in the unit! Reluctantly, your superiors (in a
cutscene shown here) send you
on missions, if only because everyone else is busy. In time, you gain their
trust and respect, and get even harder missions, eventually leading, of course,
to the final battle with those behind the H.A.R.M. terrorism once and for all.
These
missions are all very elaborate, and all very brilliantly interwoven into the spy-film
formula. You'll be fighting bad guys in snow, water, deserts, jungles, and small
towns. Some missions even salute the best moments in the James Bond films. In one mission (a la Moonraker),
you find yourself blown out of a plane with no parachute, and must
"borrow" one from a nearby enemy paratrooper. In another, a la For Your Eyes Only, you must retrieve
items from a sunken vessel during a scuba mission. Further missions are
equally excellent salutes to classic James Bond scenes, though I won't
spoil the surprises. Each mission is very long, which means you'll be playing for quite a while.
When done with that, there's a multiplayer option to keep you busy a
while longer.
The place where this game shines is its
spy-oriented gadgetry. Your trusty barrette, for example, hides both a lock pick and a poison
dagger. Your lighter in later missions doubles as a blowtorch to break
tougher locks. Your nifty shades can take photos
of secret
documents. These are just three examples of imaginative gadgets that are
introduced at the start of every major mission. There's one or more
introduced periodically, allowing for uniqueness at
every turn, with new tools to use and new areas to use them in. In addition
to spy gadgets, feel free to do what spies do, and search for hidden secret
files at every turn. Gamers who love to hunt for all items will want to look
for such secret documents in each level. Find them all (or close enough),
and Miss Archer receives a boost in skill, in either aim, damage, or
stealth. The story itself is intentionally campy:
imagine an Austin Powers comedy, without the
overdone potty humor (and thank heaven for that omission!). You might also note
some intriguing inside jokes within the game, like the name of the ship you
must sneak onto, as well as humor in many secret files you come across.
Similar to other "lifelike" games of recent years, you can often
get to overhear enemy conversations, including the plights of some henchmen you come across
(I particularly liked the one whose girlfriend does not understand his need to "work for the forces of evil"
to pay the rent). Other jokes are even more blunt. In
one instance, you're looking for a secret base, only to come across a post
it note nearby that asks the personnel to direct their boss' exercise
instructor to the nearby secret entrance. Sure, some diehard gamers may not like the
spoiler, and yet it's funny when seen
while playing, and you still have to find the door. The
game uses the LithTech game engine, not unlike other Monolith games (including the recent release,
Sanity: Aiken's Artifact).
However, unlike Sanity, all action is seen in the first-person action game
perspective, with only cutscenes shown in third-person mode. Such cutscenes
are all done within the 3D game engine itself, which allows for
some very impressive visuals (for people with great 3D accelerator cards). From the
teasing opening shot of Cate in a steam-filled shower, to the foggy depths
of a sunken cargo vessel, this game engine can handle it all, very
impressively. As for characters, each moves their lips in sync with their
voice, and they even blink and make body movements appropriate to their
character.
The
best feature of the game, however, is the excellently chosen lead character. While other characters' mannerisms in
cutscenes are well done, the most work was done to make Cate seem more
lifelike, and it shows. While it might've been better to have NOLF
be a third-person perspective game, a la the Tomb Raider
series, it still is a pleasure to see each and every cutscene, with such a
likeable lead character in every one.
And
now, Miss Archer, your "GOTY" Edition is Ready... So,
you ask, what's so fab about the "GOTY" (Game Of The Year)
Edition? Well, for starters, I personally preferred the original box art
(shown at right), though that's just me. As for the game itself, people who never played, obviously have little
reason to not RUN and buy the GOTY version of this game. It has all the
"patches" for the original game pre-installed, plus a whole
new mission, 4 levels in size. It may not up the rating of the overall
game at all, though with my original rating of the game being the highest
possible, I don't think that's a problem.
So,
is the new mission good or bad? Well, on the plus side, it is
a full mission, complete with in-game cutscenes, new places to explore,
and four "levels" that are more than slightly unique from the
original game's. However, if you want to see it by starting a game from
scratch, pack a big lunch; this level is added to the very end of the
game. You'll even have to wait until after the credits. You might ask if
its worth it. Well, any excuse to re-play this cool game is worth it,
though that's beside the point... The new
mission involves --quite ingeniously-- Cate Archer
going on a well-deserved vacation. As you might expect (and again, in
typical James Bond fashion), you are not alone in this vacation
paradise. You first discover this in comical fashion, then stumble
upon another H.A.R.M. plot. I thought it a bit much that some new
villains include guards who wear monkey masks. However, the rest of the
levels are more of the same as in the original game, which is a very good
thing.
The GOTY
packaging also includes two added perks, in "while supplies
last" fashion. One is the Prima Official Strategy Guide for the game.
I would've liked an addendum to this book, of the new mission, though the
book is still useful for people interested to see areas/secret items they
may not have found before. In addition, there's a
music CD, which is a little bit more inspired than the original music CD
offered with the game last year, which was of 1960's tunes totally
unrelated to the game. This CD includes music from the game itself,
including the main theme. Nice addition, I say.
Regardless
of the new mission, however, you're bound to be done with the single
player missions only a few hours later than you would've been without them. In addition, given the long, elaborate finale of the
original game, the final shot offered by this "added mission"
seems like a pretty big letdown. However, again, this shouldn't deter
people who have never played this game, from trying it out, NOW. It
still may not
have the alternate ending potential of Deus
Ex, nor the above-grade stealth tactics of Thief 2,
and yet it is still one of the best games I played in 2000 --and, for that
matter, most of 2001 so far-- and was more than worth the experience.

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