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Vampire, The Masquerade : Redemption
If
still available, click here to order this game.
It's hard not to love this game. It's music is top notch, its
animation is well done, it's 3D accelerated textured worlds rival even the
fully-rendered Myst clones of the 90's, and the AI
within battles are a visual frenzy of magic and mayhem. If not for some
pretty frustratingly tough bosses and a steep learning curve, this game experience
would demand a Techtite "Deep Impact" rating,
without contest. Even with such flaws, it's one whale of a ride.
The
storyline begins in 1141, when one the biggest battles between good and
evil is about to begin. Your character is brought to a small cathedral to
heal from serious wounds. There he meets Aneska, and immediately falls in
love, and she with him. The problem is, she's made her vows to the church,
and the Priest in charge is not about to let Sister Aneska retract her
vows to marry this mere knight. After all, it is 1141!
This turns out to be the least of our hero's problems, when a
mysterious woman that night turns him into a vampire! Upon waking up as a
vampire, he's told that there was a reason for doing so; a demon you
defeated in the prior mission was only the first of many. The woman is a
part of a rebellious sect of vampires, who want the "good" side
to win, not the most evil. You have been recruited to help them, though
"drafted" is more like it; there's no turning back now! Just
imagine what Aneska will think, when she finds out! The resulting story
spans several years of time, and plays not unlike the vampire series Buffy or Angel
on TV, and those shows' poignant love stories. Although the game never truly explains why the main
character remains so purely good --for Angel, he needed his soul
returned before that happened-- it doesn't distract from the story one
bit. Gamers might argue that he's good simply because his pure love for
Aneska refuses to die.
There
are not enough words to quite describe the excellence in graphics. Every
year, one game comes out to put your 3D accelerator to the test, and make
you thank yourself for getting such a good one; VTM:R is
definitely that game this year. In one scene, a panning shot moves across
a ballroom, with its majestic tapestries, reflective floor, and shiny
chandeliers. Upon walking across the room, you're introduced to three
vampirettes (so to speak), one by one, and the subtle animation techniques
have them nodding their heads gently as each one's name is mentioned.
Later in the game, the main character's cape gets understandably withered,
and you can see through the torn holes. It's little graphics details like
this that really make a great game, and these details truly help make VTM:R
a very great game.
As for the game itself, it plays as a hybrid of RPG (stats), Adventure
(story), and Action games (so many enemies!). Be ready to find any number
of weapons, each with their own strengths and weaknesses. Get enough
experience and you get to learn a new magic spell. You'll never be able to
learn all spells in one game, adding to a bit of potential replay
value. Special powers range from the ability to become a werewolf, to
healing, and even the ability to resurrect allies from the dead. This
latter spell is good to have, because although your fellow vampires are far
more helpful and cooperative than those namby- pamby "soldiers"
in Daikatana, they will also
need your help a lot, especially if defeated! On the plus side, if so much
as one of them survives the battle, the game doesn't end, because they can
resurrect your character, too!
Then there are the typical game gripes. For one, there's an outrageous
learning curve; difficulty goes from relatively simple in the first
mission, to a nearly unstoppable boss by the third, and a couple of truly
tough adversaries in the fourth. By the final battle, things become
borderline impossible (on the plus side; people who'd rather have more
adventure, less action, can simply use the game's built-in cheat
commands). There are added gripes as well, though they will allegedly be
resolved in an intriguing game patch, to be released around the time you
might be reading this. Still, the flaws for now reduce the rating
of the game by one notch...
There
are two last facts to know before giving this game's rating. One, there
are multiple endings, so unless the ending seems relatively happy (if only
in a Love at First Bite sort of way), then you'll have
to re-play the final battle. Second, the makers of VTM:R insist
that a patch is well on its way, correcting some of the smaller gripes in
the game that some players had. This patch will even eliminate the bigger
gripe of modern games, and allow for game saves anywhere! It's rare
for a patch to change the game's playing style, and not just correct bugs;
thumbs up for that idea! Even without the patch, however, the game still
cannot be swayed from the Solid, Thumbs-Up rating it deserves.
To
Order Vampire, TM: R, CLICK HERE.
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graphics, and pix not of reviewed product, are created by Techtite,
copyright 2000; all rights reserved. Screen captures of program
reviewed are discrete thumbnails, used only for the purpose of
review, and by no means represent any affiliation with Techtite and the distributors of that product. For further "legalese"
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