Techtite's Macintosh Game Reviews! |
"...what was the beef the major PC game rags had with this game? I don't know. One even named it one of the biggest 'coasters' of 2002, which is a bit harsh." ---from the review ----------------- Sidebar : ------------- No sidebar comments for this review... Yet.
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007: Nightfire Click
on picture to Order this game ( A Techtite ReviewSometimes, it's really annoying to see games come out for the PC prior to the Mac. Not that I should talk --as both a Mac and PC owner, I'm "one of them," sort of-- but PC gamers are terribly spoiled. Consider how they cried like babies when 007: Nightfire was released for PCs as well as video game systems. Their gripe...? That a few "car chase" levels were deleted from the PC version. Oh, the horror! Can anyone imagine a worse fate? Like, how about, not having the game come out for your system at all? Well, at least Mac owners don't have to worry about that anymore. As of October 2003, 007 Nightfire is out for the Mac. Yay!
As for gadgets; yes, there are a lot of them. However, it deserves mentioning that some are rarely used, although they were fun when you could use them. This includes a tranquilizer dart pen (with surprisingly unlimited range!), a palm pilot that decrypts digital locks, a credit card that hides a mini CD-ROM "worm" for computer hacking, and a few others. Now, all the kiddies who wanted something like a rail gun, rocket launcher or lightning-shooting-thingie can just chill: this is James Bond, after all, and sadly Bond is often considered to be in the "real world" in some fashion. This means all Bond is allowed to use, aside from the gadgets, are standard guns. In other words: no "ray guns," or the like. Darn.
There is of course the PC gamers' gripe to consider: the video game version is better. This is certain, since an incomplete game is always the inferior one, and the PC and Mac versions have been stripped of the video game version's car-chase levels (I sense a compatibility issue with the car-chasing levels that, at the 11th hour, was sheepishly abandoned). However, it's really not that big of a deal. Really. These levels were merely petty attempts to force-feed a racing game into a FPS game. However, when the whole point is that Mac owners get to play a game as James Bond, are they going to cry like babies that a racing game level or two wasn't put in the game...? Come on. It's not like the video gamers have "multiplayer" the way computer gamers do. The video game version's "multiplayer" is the standard split-screen, only-if-you-have-extra-controllers deal, while Mac gamers get the full-fledged internet multiplayer. This includes "deathmatch" mode, as well as capture the flag. It also offers additional locales to compete in. Not only are many maps based on the game; some are based on classic Bond locales like Fort Knox, a la Goldfinger.
However, what was the beef the major PC game rags had with this game? I don't know. One even named it one of the biggest "coasters" of 2002, which is a bit harsh. Clearly, they never played ReVolution or Die Hard: Nakatomi Plaza. Fortunately, neither did we, because those games were never ported for the Mac (one of the bittersweet perks to being a Macintosher; "coasters" are rarely ported to the system). However, yes, there's room for improvement whenever a sequel is made. If there is to be a Nightfire 2, I want more hostages to save, more evenly distributed needs for EACH gadget, and perhaps a "bot" type option in multiplayer so I can practice alone, a la Unreal Tournament 2003. Other than that, this wasn't half the "awful" game the PC brats painted to be. I, for one, had a lot of fun.
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