Techtite's Macintosh Game Reviews! |
"Most often, the first sequel in a series is more or less of a "mission disk" with the exact same game engine and slightly different game maps. That isn't the case here..." ---from the review ----------------- Sidebar : ------------- The "2" sequel curse... Off the top of my head, here are some initial sequels that were total downers, which enhance the surprise of this sequel's success. Such mission disks in game "sequel" packaging include: Doom 2, X-Com 2: Terror from the Deep, Alone in the Dark 2 (eesh!), Darkseed 2 (no; I tried to forget that!), and the sequel so bad it left fans stuck outside a spaceship for all time: Manhunter: San Francisco. Ah, the memories...! Lara vs. Cate: let's get ready to rummmble! Let's be honest: the word is out. Tomb Raider: Angel of Darkness was a bomb. Okay, it wasn't a bomb as in "I'm suing the game manufacturer for the time of my life they wasted," though a bomb as in, Lara Croft is clearly not a strong enough heroine to hold the mantle these days, as Favorite Action Game Female. Can Cate Archer fit the bill? In this newest version of the Lithtech game engine: you bet! True, Lara's latest game allowed her to (ahem) bounce in all the right places, though let's be clear: this is the far better sequel.
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No One Lives Forever 2 Click
on picture to Order this game ( A Techtite ReviewNo One Lives Forever may not have had a major publicity campaign, yet had all it needed, via word-of-mouth. With very little advertising to speak of, it rose to be Game Of The Year and/or Action Game of the Year in countless magazines and web sites. It's was one of those rare games which became popular because it deserved to be, not just because of idle hype. The trouble is, as much of a foregone conclusion it was for there to be a sequel, it's an equally foregone conclusion that expectations are running quite high for this sequel. Can No One Lives Forever 2: A Spy in H.A.R.M.'s Way deliver on these expectations? In a word; yes.
If you ask me, the best sequels include 1) a return of your favorite characters, 2) a continuation of the ongoing story, and 3) a fair share of originality. Favorite characters do indeed return, including Cate, Bruno (now acting chief of UNITY), and Dr. Schenker (now working for UNITY full-time). Even "Santa" returns --your old mentor of spy gadgetry-- who informs you of extra mission details within missions, via a robotic, green-eyed myna bird. Yes, even old villains and mercenaries return, though I won't spoil the surprise there.
Gripes? Only petty ones, though I'll mention them anyway. For one, what sort of copyright problems are responsible, for having the original No One Lives Forever game theme unheard except for "radios" (in the game) and the final credits...? Second: while it's nice to get back to the action quicker, the cutscenes in between missions are often too short. As long as the original game's cutscenes were, they enhanced the story (and the game) as a result, and this game's shorter cutscenes lead, admittedly, to a thinner story. Third: Cate deserves a love interest a la James Bond or even Austin Powers movies, yet is left in yet another finale, quibbling with a fellow UNITY agent. Last of all; the character models in multiplayer are too generic; the ability to play as characters in-game (Cate Archer, Bruno, and perhaps even Volkov and the Mime King in a "spymatch" of sorts) would've been even better. However, as I said these are petty gripes, and don't reduce this game's rating one bit. The truth is, this is perhaps the best end-of-year game purchase an action-adventurer could make. Indiana Jones' next action game, as well as Lara Croft's, have both been slated for early 2003, not the holiday season. Indeed, the two bigshots earlier in 2002 --Jedi Knight Outcast and Freedom Force, in particular-- were a tough act to follow this year, yet NOLF2 delivers, with enough originality to make NOLF3 inevitable. I think we all can look forward to it. I look equally forward to additional games using the new Lithtech "Jupiter" game engine. Few game designers wouldn't want their own games to look just like this one.
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