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RealMyst

Click on
picture to order this game ( Mac
version)
You may not know this;
but Myst was native to Macintosh, not the
PC. The two game-designer brothers who created Myst formerly made games for their young
children on Mac computers, using what at the time was a popular, user-friendly,
Mac-only programming engine called Hypercard. The resulting two children's games, Manhole
and Cosmic Osmo,
received rave reviews by child and parent alike. By 1993, they
came out with Myst, to answer the plea for a similar game for an
older gamer. Then the game was ported to PC...and the rest is history.
While this is a slightly overdone abbreviation of the background to Myst,
it is far more accurate --and in opposition-- to all the negative rumors hovering
over Myst in the recent past. It was hardly just a "bad"
game sold under a clever marketing campaign. Nor was it single-handedly responsible for changing adventure games for
the worse. It wasn't even the first adventure game to reduce the text
parser to the quickly dreaded, mouse-only-interface (a move that some say was the
first nail in the coffin for the graphic adventure genre). Just FYI: the
first mouse-only game was Sierra's King's
Quest V; three years before Myst was even released. The point is;
Myst was hardly as bad as all that. In
fact, it was actually quite good, back in the day.
Jump ahead nearly a decade, when it is common practice
to take classic games and revise them with modern technology. Often this is
done with classic 1980's 2D arcade games like Frogger and Centipede...but why not
Myst? Imagine strolling through the worlds of Myst, with full
360 degree freedom of movement, outside the confines
of its former slide-show-only format. The concept is extraordinary.
Such is the premise
to realMyst; the exact same game, only this time with a 3D-accelerated
graphic game engine. This allows full freedom of movement throughout your
journey, in any direction you wish. There's even an "improved
ending," where you visit a totally new realm called "Rime,"
which links the original game's storyline more fluidly with the 1997 sequel, Riven.
Myst fans should be quite pleased.
It's the people who are more intrigued at the
latest and greatest in game design, who will be far less impressed. While the original
1993 game was a revolution in
game design --arguably, the spark that initiated CD-ROM gaming itself-- realMyst
seems to be taking several steps backward, not forward. The 3D accelerated
graphics here are practically identical to the original 1993 game, and perhaps that's half the
problem. Modern
games have met and exceeded these visuals, via third generation (or even
later) graphics accelerator cards. The world has changed. When you imply
that the world of Myst has not, the result is a concept that is quite dated.
However, graphics hardly affect a game's
rating, at least not by much. Instead, it's realMyst's requirements that drag
the rating down to a small
crater (the Techtite.com equivalent of a "Marginal
thumbs-up"). It just doesn't seem right that a 3D game based on 1993
graphics, would have graphics card requirements stronger than some of the best
modern games. While some people will say that, indeed, this game works well
on a G3 iMac, take heed: nothing below a 16MB Graphics card will run realMyst.
While 16MB is hardly a large number, it isn't as low as some might hope.
Many people like myself are very protective of our old, colorful, first-generation iMacs, and while many games work perfectly on
such iMacs, this does
not work at all; the 16 Meg just isn't there.
These graphic requirements end this review
with a one-two punch. On the one hand, older Macintosh computer owners
would be the gamers most interested in a revised version of an old game, to play on their
old Macs. On the other hand, the only computers this game works on are the
newer computers, not the old ones. The problem with this is: users of more
modern computers are least interested in "classic" games;
they're too busy playing superior graphics games, not games based on 1993
graphic technology. Regardless of both polarized groups of gamer, diehard
fans (with a compatible computer) will find realMyst a great
amusement. Sadly, it's just not the amusement it could have been.
---Techtite
Click on
picture to order this game ( Mac
version)
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