Techtite's Macintosh Game Reviews!

 

 

 

"This might be mere personal opinion, but I felt that the coolest puzzles [in this game] were only shown once, while dull puzzles are overused."

---from the review

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Sidebar :

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Free Tip! In one target puzzle, you're supposed to shoot bulls eyes from across the room --all of them-- before a trap door drops you onto spikes. Forget that! Grab the crossbow in a nearby room before sliding down to this area, then use one single explosive arrow to blow up every single target at once. Kablam!

 

"Millennium Edition"...? When initially sold in 1999 on the PC, larger software chains sold a special "millennium edition" in a special shiny box. This box contained Lara Croft memorabilia, including a limited issue comic book (black and white; very stylish), a nice pewter figurine of the heroine, and a special card from the upcoming card game. In truth, in a world where most $50 game boxes merely include the game CD, this was a cute idea...

 

Eye Candy... The bigger visual plus is in texture handling. Lara seems less like a rag doll, and more like a human being (of sorts). Although all characters have far better texture detail than prior games, Lara looks particularly better and more life-like. How intricate are these textures? Enough to make Lara's outfit choice very obvious; a one-piece thong bathing suit and shorts. Intriguing choice of adventure-wear, eh?

 

 

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In Association with Amazon.com

Tomb Raider : The Last Revelation

cover

Click Box Art above to purchase (Mac version)

A Techtite Review

It would be a major leap of conclusions to presume that a Macintosh owner has never heard of Lara Croft, or played one of "her" games. After all, if you could afford a Mac, you probably own a Playstation, and if you bought one, you probably got one of its best games of all time, Tomb Raider. However, that was way back in 1996. A lot has changed since then, for both Lara Croft, and the entire genre of third-person action-adventures she spawned. Can this game offer anything new? Yes...and no.

The game begins with a prologue, not unlike the third Indiana Jones film; we get to see a teenage Lara exploring her first tomb. Along with her is mentor Verner Von Croy, whose "lessons" for young Lara are the "tutorial" missions for the interface to the game. A young Lara learns how to explore in this game environment...and so do we. In addition, we meet Von Croy, who as it turns out is an integral part of the story...

Jump ahead a few decades, when we see Lara as she is "today," and where the main levels begin. These missions are pretty easy to "jump into" for Lara Croft game fans; only a few differences are present. For one, Lara can now climb poles and ropes. While this new maneuver seems more forced-into the game than Indiana Jones' whip in The Infernal Machine, this move is used and re-used (and overused) from the very beginning. Unlike Indy, however, you can swing on the rope in the direction of your choice. In addition, while climbing walls and ladders, she can even climb around corners; a game engine tweak that has been a long time in coming. Other cool moments include driving a jeep and a motorcycle.

Level design is typical of the series; very large, and for the most part, very imaginative. Every one of them is a return to Lara's Tomb Raiding roots, and that's a very good thing; no racing in a gondola in Venice or jumping onto construction cranes in London (like the prior game, in case you wondered). I found the concept of "Egyptian bulls" a bit much --complete with Egyptian headwear!-- though all other enemies are relevant to the story; mummies, scorpions, and so on. While other game critics apparently found the pyramid environments redundant after a while, I found exploring them intriguing; it's hopping around outside of the pyramid that I found so annoying (the entrance is on top of a slippery- sloped pyramid? Why?). Elsewhere, however, the game has a few amusing surprises, such as fighting bad guys on top of a speeding train.

New visual effects equally enhance the game. When Lara climbs out of water, her clothes drip with realistic droplets that slowly reduce with time; a nice slice of realism. In one scene, Lara must complete a statue, and instead of having the missing piece suddenly "appear" on the statue, Lara climbs up and carefully places it there herself. This is some nice attention to detail when animating the characters that other games may not have bothered with. It makes the game far more "real," and fun.

There are a flew grumbles, however. This might be mere personal opinion, but I felt that the coolest puzzles were only shown once, while dull puzzles are overused! In one scene, you see a man attacked by a giant scorpion; help him out, and a special key to an armory is yours. If this game indulged in more heroic moments like this --use your strongest ammo to save a life, get reward-- the game would've had a less redundant, "jump and shoot" feel to it. Instead, this is an exception to the jumping bean rule, since the majority of puzzles involve jumping, jumping, and more jumping. Seriously, how many jumping puzzles can one game have...? Other so-so puzzles are overused almost as much. Even the cool-at-first laser scope on your revolver becomes redundant.

It doesn't help --spoilers notwithstanding-- that the ending sucks. I won't spoil it however, provided you just trust me when I say: the ending sucks. Is it an open ending? That would be the good news! Word is that this was intended to be Lara Croft's final adventure. If that was the case, why the sad swan song? You try so hard to keep Lara alive throughout the game, for this?!? IMHO, it is pretty annoying to have a game's final puzzle try to squash poor Lara like a bug six times only to reach a lackluster conclusion. Apparently, the "Infidel" Lara Croft needs to be punished...as do her fans.

"Bottom Line"...? Okay, I'll give it some credit for not being buggy upon release (a sad rarity these days), as well as excellent improvements in texture handling, AI, and FMV. In addition, this is one game that will keep you playing for a minimum week, even with the best walkthrough in hand. However, the final game was a bit of a let-down; too many death scenes, not enough reward. Get it to see Lara in action on the Mac; get a better game, to cheer you up afterwards.

---Techtite

Final Rating :  Small Crater.  Flawed, and yet the levels are the best seen in the series since the original game. Too bad the ending sucks.

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coverClick Box Art above to purchase (Mac version)

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