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Clive Barker's Undying

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Version)
The road to making a multimedia
"thriller" is a tricky business. Suspense is a major hurdle, as is
story, and as far as making any set of mere 3D pixels look
"scary"...well, that's the biggest hurdle of them all. Ever since Alone in the
Dark --which was inspired by horror story veteran H. P.
Lovecraft-- game designers have tried to go one better. The latest such
attempt is Clive Barker's Undying, and it turns out to be one
of the best "haunted house" games in a long while.
In
this game, you are given the role of
Patrick Galloway; a 1922 Irishman, who owes a life dept to Joseph
Covenant. He gets a letter from Joseph, asking for his help; how could he
refuse? Little does he know, he is being asked to protect his old friend
from a family curse of sorts; one which has turned all of Joseph's siblings
into monsters of some
sort, each now a threat to Joseph's survival. You must protect Joseph --the last
of the "mortal" members of the Covenant clan-- without getting
killed yourself. Early editions of this game even include a miniature "journal"
in the game box, allegedly written by Joseph, depicting the stage-by-stage
process of what happened prior to Patrick's arrival; a welcome addition to a gripping thriller.
This
house is, quite frankly, a marvel in macabre design. Enhancing the
eeriness is Patrick's psychic ability, to "see" what is
invisible to a mortal's eyes. At one point you're in the room of Joseph's
young sister, Lizbeth. When near a portrait of Liz, a voice from nowhere
whispers, "Looook" to indicate this is a place where all is not
as it seems. Using your special sight reveals a different look on the
painting, of the monster Lizbeth has become. Talk about
"Haunted"...!
Not
that Patrick's "look" spell is the only successfully used spookiness in this haunted house.
Music, in particular, is spectacular, and either equals or exceeds the
sounds heard in games like The
Seventh Guest or Phantasmagoria.
Furniture,
blood red carpeting, and old paintings on the walls enhance the feeling of
this being a classic, gothic, "haunted house" in every sense of
the word. In several hallways, thin white curtains act like ghosts
billowing in the wind blowing through the broken windows behind them. In one of my
favorite scenes (shown here), going near a haunted swamp, while looking at
the ruins of an old chapel, reveals the way the chapel looked when it was
still standing. Cool!
In
time, you of course meet up with Lizbeth in her undead form, as well as
Joseph's other siblings: Aaron, Bethany, and Ambrose. Likewise, there is
obviously a bigger force at work here, which cursed the family, and this
curse must be put to an end as well. Each of these characters has their own
unique powers, and defeating each requires a certain different skill. This
can involve any number of normal weapons, arcane weapons, or magic spells
you learn throughout your journey (my favorite being a sort of flaming
skull-bomb!). What is the best way to defeat Aaron --with his super
strength-- might not be the best way to defeat Lizbeth, or Ambrose. Yet each
has at least one Achilles' heel which must be used against them, making boss
fights far more thought provoking than a mere "trigger finger"
test.
As
for gameplay, imagine how cool an Alone in the Dark game would've
been, if given the full freedom of movement of a game like, say, Unreal Tournament.
This means even more freedom to explore, though it also means superior
textures and environments, as well. Sure, the game has pretty unforgiving
minimum requirements (most unforgiving: a video card like the ATI Rage
128, Radeon or NVidia GeForce series, with at least 16Meg of Video Ram).
Yet the resulting game does not merely use these graphics for eye candy;
it actually uses graphic features like colored lighting and
intricate textures, to help set the mood. When you get your first glimpse
of Patrick overlooking a boat in the moonlight, you'd almost think that
you're playing a CGI game like Myst; the real-time 3D graphics are that
well rendered. This is one very good-looking game.
More good news. Unlike several top notch
games recently --Oni
in particular-- there is an
actual save game feature, that you can use at any time. Remember when
this used to be a feature used in all games? Now, I find myself praising a
game if it has a save game feature at all. In this game, with such tough
enemies to fight, it's a welcome addition. There may be only a few save
game slots offered, though they're there, and can be used at any time;
even in battle.
There's very little to not like about Undying,
although there are enough gripes to keep it from a flawless "Deep
Impact" rating. For one thing, there are times when the action is a
little too fast and furious. Consider the moment when you are fighting a monster
that cannot be hurt in its ghostly form. it's a
race to get to this sibling's original, now-dead, mortal corpse --which is
"bound" to this monster-- which you must do away with, before
this sibling's invincible
specter does you in. Sure, this moment is one of many effective thrills of the game,
though it's also pretty
annoying. As you'd expect, the final battle isn't much better; I'd
prefer it if the game ended soon after defeating the final sibling,
instead of a plot twist that is a little cliché, leading to a
trigger-happy final battle that is even more cliché. Having a final
boss whose offenses can all lead to "instant death" is not
the best way to end a game which, as a whole, was as thrilling as
it was entertaining.
It also deserves mentioning that this is
the type of "thriller" that is not for everyone. Keep in mind:
Clive Barker is the guy who made the Hellraiser movies,
which involved among other stories a murdered soul which had to kill
victims in order to assemble himself back into mortal form, piece by
piece. Although this game is far less gory as a bunch of 3D accelerated
pixels, it's hardly less gory in its storyline. From decapitation to
zombies without flesh...even as a bunch of pixels, it can still creep out
the squeamish. Walking in a puddle of blood even leaves bloody footprints
as you walk away.
Regardless, there's no denying there is a
serious market for gore-type thrillers these days, and for that audience,
this game delivers in spades. True, as of the time this review was posted,
PC owners have had the pleasure of a similar monstrous game to play, called
The Thing, based
on the John Carpenter film of the same name. Until Macintoshes get that
far-grittier (and gorier) game --if we ever do-- Undying is a great consolation. It may not be the best such
game ever made, though it is far better than any "thriller" game that has
been released for the Macintosh in years. How often can you say a compliment like that?
---Techtite
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Picture to Order this Game (Mac Version)
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