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"A Dozen Ways to Improve Enterprise" (A second-season commentary)

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"Better than...?" The big question on many people's minds is probably, how does this series compare to the other four (yes, FOUR) Star Trek series? Well, let's put it bluntly; I'm a Trek fan from the old school, and therefore, the original series was a classic and that's that. As for The Next Generation, it was pretty good at times, though admittedly I never find myself rushing to watch the re-runs unless they involve the Borg; most other plots rambled too much over some boring "holodeck malfunction." As for Deep Space Nice, its plots were often as directionless as the space station itself. As for Voyager, it gets top marks for giving its remaining fans the finale they wanted, though admittedly, if it wasn't for Jeri "Seven" Ryan, the show wouldn't have lasted half as long. Let's just say that Enterprise has a LOT of potential. We'll just have to see how further episodes pan out...

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Enterprise 

A Techtite Review

Okay, so the opening theme needs a little work. Aside from that, the latest Star Trek series, Enterprise, has proven to be a pleasant surprise. The first three episodes were filled with far less technobabble, and far more character development; a trait not seen in Trek spin offs for years. True, some modern Trek clichés are present, though compared to pilot episodes for every Trek series attempted in the last 20 years --yes, even the pilot to Star Trek: The Next Generation was dull-- this series' pilot episode, in comparison, was a welcome breath of fresh air. The later episodes, so far, just seem to be getting better and better.

So, where did Paramount Studios go right this time? By going as far backward as they went forward. Enterprise is not yet another leap into the future, though rather a trip back to Star Trek's roots. This series chronicles the very first deep-space exploration spaceship, even before the voyages of Captain James T. Kirk himself. The timeline is 100 years after Earth first discovered warp speed travel, at the dawn of Starfleet Command's first trips out of our solar system. This is long before the Federation of Planets, since Earth doesn't know enough planets to suggest a "Federation" yet. The small vessel named Enterprise is only interested in exploration of new worlds, seeking out new civilizations, and to boldly go...well, you know.

Of course, no series is good without a fine cast, and the actors & characters chosen here all have a lot of potential. Captain John Archer is played excellently by sci-fi TV veteran Scott Bacula, who performs the role with the perfect blend of emotion and strength. Jolene Blalock is perfect as Subcommander T'Pol, whose portrayal of an "unemotional Vulcan" is well done, without simply reading her lines in monotone. Admittedly, Linda Park may be currently overacting her role a little, as ship interpreter Ensign Sato, yet if you look at the first season of Star Trek TNG, Marina Sirtis overacted her Deanna Troi role almost as much. It's all a matter of growing more familiar with the role. Other cast members --Connor Trinneer, John Billingsley, Dominic Keating, Anthony Montgomery, and John Fleck-- are equally well cast, and I look forward to seeing upcoming episodes centering on each character.

Their acting will be more important than usual in recent Trek spin-offs, given how much character development the series has had, in just three episodes alone. Without giving too many spoilers, here's a small prologue of the stage-setting, in the series pilot. The "logical" Vulcans have kept us from excessive exploration for over 100 years, ever since the first warp drive flight by Cochran (as shown in the movie, Star Trek: First Contact). John Archer's father invented a new warp 5 engine --which would allow for us to travel deep-space-- yet he never lived to see it fly, thanks to the Vulcan advisers always coming up with excuses for him to wait. Captain Archer, therefore, has his fair share of apprehension with the Vulcans, particularly T'Pol. The resulting conflicts between these two lead characters may prove interesting; the verbal bouts between Spock and McCoy were often hilarious, and it would be amusing to see such banter in Trek once again.

Timing is also well chosen in this series. In the pilot episode, we learn there are many mainstays of Trek sci-fi, that the Enterprise crew are only beginning to tinker with. This includes warp travel itself, as well as transporters (which, up to "now", have only been used for inanimate supplies), phasers (the idea of stun/kill settings are " introduced" here), and much more. It was also nice to see a return to some classic Trek tools of the trade, including the hand-held communicator. While some "Next Generation" fans may like the novel concept of Starfleet Captains slapping their chest's insignia to call their ship, I prefer the old-fashioned approach.

In the end, as a Trek-fan, I have to say I'm very pleased. the only people who wouldn't be are the techno-nerds who have attempted to drag Trek into the mud the past few years, with too much techno-babble, and too little story to each episode. It got to the point where a "tense moment" was suddenly solved with experimental "decyon field emissions" or the like, leaving the viewer scratching their head at best and passed out from boredom at worst. This series is filled with the more classic, enjoyable Trek dream, of exploration being less about technology, and more about just having FUN. Count me on board!

 Final Rating : Large Crater. The classic series is still my favorite, though this series is off to a great start, which is more than I can say for most of the other Trek "clones."

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