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----------------- Feel free to contribute. As always, review submissions are accepted! ------------------ Sidebar:: ----------------- "Vengeance"...? Whose vengeance? Good Question...one which isn't really answered in this game, right up to the finale. I suppose it just sounded good as a game title, though if you ask me, "Mask of the Phantasm" had the more appropriate title. On the other hand, in a game whose story involves the Joker, Poison Ivy, and Mr. Freeze combined, it must've been hard to choose a title that didn't give away the whole plot (i.e., what is the link to all these crimes). So, okay; "vengeance"...whatever. ------------------------ Need game hints? You may wish to consider purchasing: Batman: Vengeance Official Strategy Guide ----------------------
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Batman: VengeanceClick picture above system name, to order either version. A Techtite ReviewNote: This review used both the Gamecube and PS2 versions, which are nearly identical. The X-Box should be identical as well.
When the Batman animated series first came out, people heralded it as a major achievement; this was how a superhero cartoon should be done. In many ways, the same can be said about Batman: Vengeance, when talking about superhero video games. I mean, how many can you think of that were really any good? For that matter, how many games were made with any respect for their subject matter, truly saluting the cartoon/comic they were based on? This game respects its subject matter to a "T", and that's probably why it's so fun.
Of course, there's not much of an action game
without challenges, in the form of hired henchmen (and henchwomen) galore.
There are "ice
maidens" (for Freeze) and of course, clown-faced burglars for Joker.
One amusing touch; these adversaries
The big gripe with this game though, is common among games for video game systems with minor save-game functions; instant death. In one level, you walk daintily on grated catwalks over deadly Joker-chemicals; one slip, and it's buh-bye to Bats. Adding to the frustration are the occasional grates that break off just by walking on them, which again can lead to instant death if you're not careful. This level was not particularly long, yet quite tedious. There just is no challenge to "instant death," in my opinion. Prior to this level, it was a debate if this game should get a high grade of "Deep Impact," or a solid-thumbs-up grade of "Large Crater." After this level, I had considered giving the whole game a marginal-thumbs-down; I was that annoyed by it. However, let's just say the finale, and the other levels, more than made up for it, and my solid-thumbs-up stands...even if the game was so very close to a perfect rating, had this single level been removed entirely.
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