Techtite's GameCube Reviews! |
"This [game] is the best of both worlds; you sneak around taking photos of unsuspecting enemies, then when you get to the 'bosses,' you kick their butts. This is a unique double quest." ---from the review ----------------- You may also wish to buy: Beyond Good & Evil: Official Strategy Guide ----------------- Sidebar : ----------------- The peril of picking proper pics. Most times in a review I can quickly screen grab 10 pics, and choose half of them for a game review (5 pictures per review, as a rule). However, for this game, would you believe that by the time the game was done I'd discovered I'd made...29 screen captures? That's one of many signs that this was one engrossing game; one where I wanted to grab screens at every turn. The only reason I didn't include different screens than are seen in the review at left, is because I didn't want to spoil the story at some places, and at other places, I needed to show gameplay and game elements more than the "coolest scenes." However, rest assured: I have more than enough screen captures for a few "Big Pictures". A month's worth, at the very least! ----------------- Feel free to contribute. As always, review submissions are accepted! ------------------
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Beyond Good & EvilClick picture to order this game (Nintendo Game Cube) A Techtite ReviewI loved this game. That's all there is to it. This is actually pretty frustrating, because while many disappointing games this year (you know which ones I mean!) have been commercialized straight up to the wazoo, this potential Game of the Year (and Golden Otto contender) doesn't seem to be getting half the publicity it deserves. This is the "indie film" of games. Where's a screener tape when you need one?
I think what I liked most about this game is its ingenuity. Instead of making just another shooter or just another action-adventure, your character is more in the habit of stealth tactics. With camera in hand, she must not only kick bad-guy butt, but she must also sneak up behind unbeknown enemies, and take pictures of their evil-doings, so she can report the truth to the public. This results in a quest of not only defeating the bad guys from a brute force perspective, but eliminating their hold on the unknowing populace as well. This is the best of both worlds; you sneak around taking photos of unsuspecting enemies, then when you get to the "bosses," you kick their butts. This is a unique double quest. What's nice about the whole "sneak around taking photos" gaming style is: in order to make room for a slew of ingenious photo-taking puzzles, many of the other flawed puzzles of similar action-adventures are abandoned. There are no jumping puzzles here: YAY! There is no enemy that is unrealistically strengthened to super-human unfairness: double YAY!. These are two elements of the game that enhance the reality even more than you can imagine (in other words: no jumping puzzles of platforms floating inconceivably in mid-air!) In fact, this game often takes great strides to feel very "real," fictional planet notwithstanding. I particularly liked how the game remembers the photos you take, so when these photos show up in the local paper, your photo is shown, not a stock photo stored within the game. This was a nice added touch. If the stealth tactics of this game sound like Thief, they are something like that, only different. In the Thief game series, lighting and even the sound of your footsteps come into play. This game bends the rules a bit, by creating a sort of robotic security guard that can see only directly in front of them, and furthermore, cannot hear you if you crawl. You can duck behind items in a room and not be seen, and what's more, you can crawl behind guards as they walk away from you, leading to some very guilty stealth pleasures here! If this sounds easy; it gets harder. In time you must leave crouch mode to take or even use items in a room, and then reach the exit. This gets tricky...but enjoyably so.
This culminates in a game finale that does leave the door slightly ajar for a sequel, yet is still the most satisfying action-adventure game finale I've seen in a long time. Consider the first Star Wars film. The death star blows up into several souvenir chunks but hey; what about that Emperor we heard about in once scene? This ending is something like that; it keeps the door open yet maintains a feeling of major victory, for you and for Jade. I especially enjoyed the final battle, where Jade finds herself in an almost literal battle of sprit and wills with the "Big Bad" of this game, including the almost enjoyably devious puzzle of your controls being reversed, due to alleged "mind-control" by the villains. This was a great final battle. It makes victory only sweeter. Of course, there is the minor grievance of no quick save option, but I didn't find this as annoying as other games of this type. You simply have to search for the little save game terminals scattered throughout the cities; a very easy search, because there are so many of them! What's more; dying within a mission often results in merely a restart to the beginning of that room, not just that level, so it's a fair compromise. The bottom line is: there is no way I'd bemoan the lack of quick saving in a game like this. I'm too busy loving this game to care. Sure, some have said that the game is over quickly. I guess if you have a quickie el cheapo walkthrough this is true, but...not really. Anyone who enjoys experiencing a whole alternate reality in action-adventure form will have a lot more than merely "15 hours" of gameplay here (as one reviewer claims elsewhere). I simply loved this game. If this review hasn't given you enough explanation as to why, nothing will.
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