Techtite's GameCube Reviews! |
"I think the funniest scene, though, is when Skye resurrects an enemy warrior, to obtain an item you can only get while he's alive. The paradox of saving the life of a villain is poked fun at, when the warrior says matter-of-factly: 'Hey, I like you. You helped me! I want to beat you up now, okay?' " ---from the review
------------------ Sidebar:: ----------------- "No sidebar comments for this review"... Yet...
----------------- Feel free to contribute. As always, review submissions are accepted! ------------------
|
|||||||||||||||||||||||||||||||||||||||
|
Darkened SkyeClick picture to order this game (Nintendo Game Cube) A Techtite ReviewDarkened Skye began as a computer-only release in 2002. With little publicity muscle to speak of, it's one of those titles that became popular purely through word of mouth. Trouble is, this isn't exactly the sort of game title whose video game translation would be done with expert precision; after all, the company that made it could barely afford publicity for the original game. In fact, some PC owners probably never knew this game was released for the PC at all! Is it still worth checking out on the Game Cube? Yes. Does that mean the translation is perfect? Not quite. I think what made me like this game so much on the PC was its sense of humor, particularly in what you collect: Skittles! Hey, in a Super-Mario world where you're often collecting little stars and mushrooms without rhyme nor reason, why not? I don't know what commercial endorsement the game designers had with the Skittle candy company, though it's a funny inside joke. I'll take collecting fruity candy over magic mushrooms, any day of the week! Why "Skittles"...? Here's the story: this is a magical realm whose rainbow powers, via five colored prisms, were taken by an evil wizard named Necroth. Sometime during production, someone must've seen the similarity between this rainbow-magic story and those "Taste the Rainbow" Skittles candy commercials. They got the rights to use these candies' likeness in the game, and a running gag was born. You must collect as many skittles as you can, and combine them in various sets of colors to create various magic spells. Cool.
The problems arise in Skye's translation from PC to video game platform. As any PC gamer will tell you no aiming control is quite like the mouse; in addition to point-and-click simplicity, it's just a perfect maneuvering tool, when you want to quickly aim your fireball spell up, down, left, or right, with ease. When such games are translated for a game system, however, a compromise must be met. Perhaps an "auto aim" option, or at least enemies that cut you some slack when trying to aim your shot; I don't know. All I know is, the aiming in this version of the game is pretty bad. This is a shame, because otherwise this is exactly the sort of game a Game Cubist would want; humorous, amusing, and with an engaging lead heroine. What a terrible mistake by the game translators! What makes this aiming mistake all the more serious is the "realism" in the aiming mechanism. See, in the PC version, the game designers knew that if they made aiming a mere point-and-click affair, it would be too easy. So, sometimes your spells aim dead-on, sometimes they don't. This was challenging enough in the PC version, without being translated verbatim to a gamepad, where aiming is already difficult. Every once in a while, I come across a game that's nearly perfect, if not for that one flaw that you could go on and on about. This is one of them.
Some puzzles are even quite easy if you know what the "trick" is. I was particularly annoyed by these tentacles in the water world, which smack you right off the small platforms you're trying to jump to. The trick here is that such tentacles are immobile. Just jump backwards to a prior platform and shoot away! Oh, right; the aiming mechanism sucks. Oh, well; the tentacles can't get you at a farther platform, so just be patient. You'll get through the area eventually.
|
|||||||||||||||||||||||||||||||||||||||