|
|
----------------- Feel free to contribute. As always, review submissions are accepted! ------------------ Sidebar:: ----------------- "That Extended Legendary ending" Well, not "legendary" in the literal sense; this is the name for the impossibly tough, hardest difficulty level, which allegedly offers an extended finale than the one offered in all other modes (including the more docile "easy" mode). So, what's added? Well, rumors are everywhere, though a very reputable source says that all is added is a sequence where a Covenant trooper and human Marine are fighting, notice their inevitable demise, and decide not to fight after all. Here's hoping someone is able to capture this to video or the like (why not keep a record of your one-time-only accomplishment?), though until then, whether this is worth the hair-pulling is up to you. ------------------------ Need some hints to save humankind in this game? You should consider purchasing: Halo: Prima's Official Strategy Guide ----------------------
|
|||||||||||||||||||||||||||||||||||||||
|
HaloClick graphic, above, to order this game (X-BOX) A Techtite ReviewEvery new game system needs that
"jewel in its crown" upon release; the game The storyline here is so good, its prologue is even offered as a paperback in book stores. You are referred to by your fellow marines as "Master Chief"; the last remaining prototype of a cyborg soldier, built to defend humankind from an alien horde known as "Covenant." While this race has fortunately not discovered the true origin of humanity yet --Earth-- they have breached your ship and intend to get this information from the ship's main computer. Captain Keys downloads the ship's AI construct --named Cortana-- into your cybernetic implants for safety. He orders you to get off the now-derelict ship, and keep Cortana and her data away from the Covenant at all costs. That strange space station near the nearby planet looks like a good place to hide; the one resembling a "halo."
Some have said the game maps are repetitive. Sorry; not feeling the "hate" here; only feeling the love. Maybe love is blind, though I can't see the places that are repetitive. Sure, there is backtracking --which may seem like "similar levels" to gamers who aren't paying attention-- though on the most part, there's a lot of diversity here. From snow-covered bridges to sandy sunny beaches, and from familiar spaceship interiors to those cool, clear catwalks in ancient alien ruins, this game is just plain cool to look at. Whoever says differently is either a Playstation 2 owner griping about the newest game system, or a GameCube fan griping about how Nintendo settled for a mini-disc format to store all its games. Sorry, guys; Halo really is cool, no matter who'd claim differently.
There's really nothing worth griping about in this game. There's always that one gripe I seem to discover in even the best of game titles, though not so here. Upon finishing the single-player missions for the first time, the biggest feelings I had was to either play it all over again, or call my brother to play co-operative mode. Some say the ending wasn't what they had hoped; I say, what did you want that this finale didn't offer? This game is so cool, it could easily be made into the pilot of a sci-fi TV series someday. Only the finest of games can ever say that.
|
|||||||||||||||||||||||||||||||||||||||