"I don't speak Japanese, though to be perfectly candid, they chose a pretty bad sound byte to play whenever [Professor E. Gadd] wants to chat. His voice is a cross between the "Tooki-tooki!" bird from George of the Jungle, and an Ewok."

 

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"Scared ghosts...? One more time, here: scared ...GHOSTS?" Sure, Monsters, Inc. was amusing. It still seems odd to once again see a story where monsters aren't really monsters...or in this case, ghosts that are scared by a mere flashlight.  Well, at least your kids may think this is pretty cute...though I'd much more prefer Rogue Leader or Halo.

"GameCube uses ATI graphic chipsets; is that the problem...?" Answer: Not by a long shot. I had ATI graphics chips in my computers for years; on at least one, I still do. My brother as well. Their latest Radeon chips give nVidia chips a run for their money, in every fair and impartial benchmark. This could've been a graphically stunning game based on ATI graphic potential. Nintendo just didn't take the time...

 

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Luigi's Mansion

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A Techtite Review

 

Okay, so the Nintendo GameCube is a cute little thing. So, it's not as DVD-compatible, as hard-drive inclusive, or even as big in game size as the X-box. Did Nintendo still have to make their vanguard game for the system so...childish? Regardless, if you don't wince at the thought of scooping up ghosts with a mere vacuum cleaner, Luigi's Mansion is a fun trip through a haunted house, with creeks and things that go "boo!" at every turn.

First of all, I must mention the feeling gamers have upon entering this game; this is not the "Super Mario 2001" we all hoped for (i.e., the most logical choice of premier game title for the GameCube). This is Luigi's Mansion. Who's Luigi? Diehard classic gamers remember him as the other of the two "Super Mario Brothers." It's still perplexing that they'd make him the star of their main attraction for the Game Cube, upon the launch of the whole system. Luigi is certainly no Mario, as is apparent when the most Sesame-Street-style of smiley-faced ghosts approaches him in the dark, and he acts as if he's scared out of his wits. Well, that makes one of us.

Fortunately, he is saved by a little scientist named  Professor Edgar Gadd. In case you missed it, that's E. Gadd. Gadd doesn't have any voice lines (???--- Even Princess peach, on the cartridge-game Mario64, had voice lines!), which means he mumbles the same sound byte endlessly, as his latest text balloon flashes across the screen. I don't speak Japanese, though to be perfectly candid, they chose a pretty bad sound byte to play whenever this guy wants to chat. His voice is a cross between the "Tooki-tooki!" bird from George of the Jungle, and an Ewok. The fact that he only gives you a vacuum cleaner to protect you from ghosts, doesn't improve his image.

So, what does this vacuum cleaner do? Unless you have a strong joystick finger, not much. Every time you shine your flashlight on a ghost, it gets scared, and you must take that time to scoop them up. Trouble is, you must push your joystick in "the opposite direction" in order to scoop them up properly. Why? I don't have a clue. It's as if the game designers said, "Okay, simply pressing the fire button is too lame; let's make it a fire button-joystick combo!" Got that? If you do, you're halfway through solving the whole game.

Is it really that simple? In most cases, yes, it is. Worst of all, there are no real "wowser" FX, to remind you that this is the alleged follow-up to Super Mario 64. Now, there was a game way ahead of its time; from the ripple effect when jumping through paintings, to the awesome grand finale. Its successor has barely any such moments to speak of. "GameCubists" might say in defense, "well, you can see right through the ghosts as if they were transparent; that's something." Yes, it is...though not as much as anyone hoped. I admit, I can see a lot more graphic potential here than I saw in Sega Dreamcast's initial Sonic Adventure, though considering that Sega ceased manufacturing of its Dreamcast system in less than two years, that isn't saying much, is it?

The truth is, everyone wants to be nice, and give this game either an equal or close-to-equal grade as its opposition (in particular, X-box's Halo). The belief is often that, if we pretend this is as good as the opposition, maybe it will buy Nintendo time until the games improve. However, that mistake has been done before. Remember Crash & Burn on the 3DO, or worse yet, Cybermorph on the Atari Jaguar? Fanboys of those systems blindly praised those games, saying that they were fantastic initial releases for those systems. Then both systems ceased distributing, in less than three years. I do not want the same thing to happen to GameCube, which deserves to have a game worthy of Nintendo's first non-cartridge game system (hopefully...Zelda?). If Nintendo doesn't wish to give such effort, why should most gamers give the effort to play them?

Final Rating : Small Crater. Nintendo has given us tons of entertainment power in the past. As the premier release for their first non-cartridge game system, everyone expected more.

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