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"Of course, these pluses [listed in the review[ are just icing on the cake in a game whose biggest sales factor are those cool fist fights! After hitting a Nazi on a head with a dining room chair, you'll never want to go back to a mere six-shooter ever again." ---from the review ----------------- Strategy Guide Also Available!: Indiana Jones and the Emperor's Tomb: Prima's Official Strategy Guide ----------------- Sidebar:: ----------------- No sidebar comments for this review. Yet. ----------------- Feel free to contribute. As always, review submissions are accepted! ------------------
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Indiana Jones and theEmperor's TombClick picture to order this game (X-BOX) A Techtite ReviewThere's a lot to love about Indiana Jones and the Emperor's Tomb. Made by the same guys who gave us Buffy the Vampire Slayer on the X-box last year, I'd dare say its original version was made for the X-box. This means no "port" nonsense. It also means Indy, like all native X-Box title characters, never looked better. Best of all, you get to BE Indiana Jones. What more could you want? Well, aside from the ability to save games within a game level, there's barely a single gripe. Simply put, this is a swell game.
While it's easy to shrug off this game as just yet another Tomb Raider clone, there are enhancements to the formulae worth noticing. For one, while Indy can find a gun and shoot, he can use his fists as well...and nearly anything else he can grab. Anything not nailed down in a fight can be used, including chairs (!), wine bottles, and table legs. This is in addition to Indy's whip, which can be used to both swing to nearby ledges via branches and overhead beams, and in a fight, can even disarm your opponent. Top this off with some nice stealth tactics (some Nazis can even be pushed off a ledge when they're not looking), and you have one whale of a good fighting interface; this game's crowning achievement. The bad news, for Indy...? Enemy AI is exceptional, so they run for the same objects to fight you with! These are some of the best computer-controlled adversaries I ever fought in a game of this type. If they are near a stone column they will use it to hide. If you drop your weapon, they'll take it! If you're heading for a machine gun whose hidden location you read about in a walkthrough; run quickly, because they'll head for it, too! This is already in addition to the aforementioned ability to grab nearby chairs, table legs and broken bottles for a fight. These are some worthy opponents that make this action-adventure all the more challenging and worthwhile.
There was one exception, though, that's worth mentioning here. Just prior to the last levels, you're being chased by the second-worst Big Bad Guy and you must jump, run, and dodge obstacles to get away. Suffice to say: there's too much of an "instant death" factor in a level of this type, for it to be any fun. If you fall you die. If you jump too soon you die. If your whip doesn't reach any of over 15 posts (no joke) you must swing from along the way, you die. If the enemy catches up to you, you die. It deserves saying that I solved this level --eventually-- in as little as two hours. However, it was a very bothersome two hours. Mind you, the rest of the game was a thrill. It's a shame this one level had to mar that thrill, even if just for those two hours. The game is practically flawless without it.
Overall, however, this was a fun game. Levels are not exactly linear, though not so cryptic that you'll need the official manual to play the game at all (I've experienced many Tomb Raider levels which were the exact opposite). The storyline blends with the chosen levels smoothly, explaining the how and why to Indy's actions nicely enough. Indy also talks to you in the game, offering hints of what's going on ("The power's off...I have to find that generator") so you're not completely lost. Of course, these pluses are just icing on the cake in a game whose biggest sales factor are those cool fist fights! After hitting a Nazi on a head with a dining room chair, you'll never want to go back to a mere six-shooter ever again.
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