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Microsoft's X-Box 360

When the X-Box "1" came out, it
was impressive on many levels, no matter what the nitpickers said. It's
actually pretty amazing how much
Microsoft got right with their first-ever at a video game console.
It had the first internal hard drive. It had the first internal broadband,
out-of-the-box network. It was just cool. Yeah, it sounds fanboy-ish, but
this is an X-Box review page, so...yeah. It was cool!
Yet suffice to say they made mistakes.
Enter the new X-Box 360, which for the most part, corrects them all. Let's
forget "for the most part" until later on, as we delve into each
aspect of this new system that is improved, or much better, or just plain
and simply "cool."
I felt the remainder of this review is best
divided into categories based on interest; the first impressions "Right
Out Of The Box," "The Icing On The Cake" (that is: new
features of the system), "Getting Into Gaming," and lastly,
"The Livelier X-Box Live." Let's cover these in chronological
order:
Right Out Of The Box...
Here's some first thoughts from a new 360
owner, fresh out of the shrink wrap, as it were. The first think I noticed
personally: there are no
"actual" controller ports. Built in wireless networking allows for wireless
controllers (which we'll get to in the "Getting Into Gaming"
section), with dual USB ports allowing wired controllers for diehard
wired gamers. Speaking of "old school": I felt it odd they have
eliminated the "memory card inserted in the controller" format,
and chose the
old style of two memory card ports on the front of the unit. You'll most
likely never use these ports with the system's hard drive installed, and
you'll almost definitely never need two memory card slots...but maybe someone may want to copy from one
memory card to another without affecting
the hard drive, though I don't know why. As for the location of said
removable hard drive: When standing vertical the
removable hard drive is on top of the system, so it's as accessible as can
be. Rounding out the
distinguishable ports and switches, right out of the box, is a chrome colored game tray, the
huge power button, and in back, a third USB port, an Ethernet/"broadband"
networking port, and power port.
First things first, though, for the
newbies to "super"-powered systems: treat this baby nicely! Read
the sidebar for some advice on where to place this system, for those who
are unaware what a "three CPU" game system means in terms of
keeping the system ventilation ducts open and free of blockage. I just
felt the need to say that. Let's move on.
Setting up the system is very easy. There
appeared to be a slight pause when the system determined all by itself
what video connection I was using (the unit allows for high definition TV
as well as "regular" video connections), though the wait was
minimal. Connecting wireless controllers was first done by clicking a
connection button on the controller, and the similar connection button on
the front of the system. This is apparently in case of multiple X-Box 360
units in range of one another; controllers can be set to respond only to
one unit. Aside from this little set-up process little was required. X-Box
Live was easily and automatically "upgraded" to work on my 360.
In short; in well under half an hour, the system was unpacked,
"logged in," connected and ready.
The Icing On The Cake...
So what's new with the new system? Let's
first talk a bit about the USB ports.
Overall the USB on many other systems was unusable without software that
made it worth your while. The built in software of the 360, by stark
contrast, acknowledges a surprising number of accessories, right out of
the box. Connect your iPod to the unit and you can listen to music right
from your X-box 360, and recharge it as you do. Connect your camera to it and you can enjoy a
slide-show of your stored photos. It's pretty impressive how versatile
this USB port is; another added perk.
As for the wireless controller for 360: it's
the real deal. For years we've heard of wireless controllers but for my
money they've just been a novelty. No wireless controller prior to this system has given me the speed and precision I need for the toughest
of games, and as for battery power; don't make me laugh! These wireless controllers are,
by stark contrast, "the real deal." An optional power pack
means no batteries; just connect it to the USB port like a
"regular" controller and it charges as you play, then disconnect
it when the charge is done. What's more; if
you shut down the system prior to a full recharge, the system shuts down,
but the power source remains on, to complete the recharge. Perhaps the
coolest part of the wireless controller, though, is how the system can be
turned on, just like a TV remote, right from the controller itself! This means you can insert your current game and start and stop
playing right from the controller, right from where you sit. Cool.
Another upgrade since the original X-Box is
the "default" menu that appears,
when no game disc is in the disc tray. Most noteworthy is the
X-Box Live Arcade, which was not native to the original system but on the
360 is an available menu option. This means you can download and play games that are
stored right on your hard drive with no CD in the tray at all. So far these are mostly simple parlor
games like classic bouts of "Joust" or "Gauntlet,"
plus new games like the Tetris-like "Hexic" (which is included
free on the hard drive). Yet hard drive installed games are just some of
what the new system menus offer. X-Box Live is fully integrated into the
system (which I'll cover in the "Livelier Live" section later
on). You can also check out your achievements and game rankings (which
we'll get to in the gaming section). You can even change the menu to suit
your needs, with either free or purchased "themes" downloaded, with different backgrounds and color schemes.
What else is new for 360? There's a
removable front panel, for one, that can be replaced with any colored or
textured front panel to set your needs. It's a cute idea but when I say
this is icing on the cake I may be exaggerating. This is more like those
little frosting flowers on a cake. It's a cute added touch though so we
might as well cover it in the "new features" section before
moving on to what we're here for: gaming!
Getting Into Gaming...
Just like the original system, any inserted
game will load automatically, with the system's internal main menu screen
appearing whenever a game disc isn't present. We already covered the main
menu in the prior "icing on the cake" section so let's get down
to gaming; how the graphics look so far, how the sound is, the control on
the wireless controller, various so-called "launch" titles in a
nutshell, and so on.
Though this may have been best covered in
the "icing on the cake" section, the best added feature of X-Box
games are the "achievements." These are lists of either 1) how
far you've gone on a game, or 2) special "goals" that you can
complete in games. Every game on the 360 has such an achievements list,
ranging from completing Survival mode in Hexic, to finishing story
mode in Peter Jackson's King Kong, or getting all costumes in Dead
or Alive 4. Yet some achievements are challenges that keep you playing
to achieve them. See if you can survive the classic arcade game Smash
TV with no game-over/"continue" screens. See if you can
break the record of most raptors defeated in King Kong. It's an amusing
added trait of online gaming, and what's more; you can share your
achievements online, via X-Box Live, for all the world to see.
As for the games themselves, they are
particularly fun if you have high definition television connections, but
even if you don't you can see the difference. It sounds gruesome to
non-fight-fans but I would recommend you download the free (yes; free!)
demo to Fight Night Round 3. Check out the slow motion replays of a
round where you can literally see the total elements of fighting, right
down to the droplets of sweat that shoot from your opponent's face when
hit. In Peter Jackson's King King, the model for Kong actually
looks furry, and not a mere plastic toy. Then there's Call of Duty 2,
which is so realistic looking it's the demo title shown in commercials for
the system...and with reason.
If there's one true blue nitpick so far, is
that there is no "Halo 3," nor anything close to it. That's a
flaw with many a new system that tries so hard to impress fans that it
saves it's biggest sales draw for later. Remember how long it took for any
true blue "Mario" title to come out for the Game Cube? I guess
people are still jaded about how the Sega Dreamcast rushed out Sonic
Adventure for the system, only to discover much later that they should've
fine-tuned it a little to suit fans' tastes. All I can say is that Halo 3
will come in time. As for now there's Call of Duty 2 and Kameo
and Condemned and Perfect Dark Zero and...
The Livelier X-Box Live.
Speaking of X-Box Live; it's been
completely upgraded for the 360. Demos can be downloaded at will, for free.
As of this review I downloaded a racing demo at well over 1 gigabyte in
size, at no additional charge. Some film trailers of the more popular upcoming releases can also be
downloaded, and in high definition "780" quality, at that.
X-Box Live "Arcade" brings back
the PC shareware days of old, where you can download simple games of about
30 MB each, try them out for about three levels, and if you wish,
"unlock" the full game by buying it online. Here's the best part
though; you bought these games online, right? So what's the fun of a
classic online game if it can't be played online? Exactly! Play Gauntlet
with up to three people online. Finish a round of Bejeweled 2
(think "Tetris" with shiny jewels) and see how your score fares
online, against other gamers across the globe.
Oh, The Nits We Must Pick...
It is fair enough to leave a paragraph
aside for all the nitpicks that can be made. It's not that these aren't
flaws per se; they just aren't worth reducing the rating for the system.
Here is just some samples.
Here's a biggie to anyone who expected to
play all their favorite "original" X-Box games, right out of the
box. As of this review's posting, "downward
compatibility" is a novelty. That is to say that the system is not
exactly downward compatible with X-Box "1" titles, as much as it
has built-in emulation software, which has only been tested on a select
number of titles. What's more; only the titles that have been tested by
Microsoft (or whomever) and passed tests, are allowed to be played at this
time. To make a long story short this software is, by our perspective, only
35% effective so far. That is to say that when inserting 40 of our
favorite original X-Box games from our "favorites" collection, only 14 actually
worked. Microsoft's official X-Box site insists
that they're working on making as many old games work as possible, with Halo
and Halo 2 compatible, as well as Knights of the Old Republic
and a personal cult hit favorite of mine, Thief: Deadly Shadows.
However, given the ballyhoo for its release on X-Box just last year, it's
amusing that Conker Live & Reloaded is not compatible as of yet, nor
Spider-Man 2. Mind you, nobody
buys a new system to play old games, so this isn't a true blue nitpick. It
deserves saying though, for anyone who expected to sell their old X-Box to
buy a 360 on a discount. I'd wait on that plan myself.
In addition we found some minor problems
with advanced DVD playback. The system does indeed play a DVD very well,
but if you use such not-so-advanced features as fast forward and rewind,
strange things started to happen, ranging from slight unexpected pauses to
what often seemed like a total freeze for several seconds. Mind you, there
are many possibilities here. Maybe this is an issue with vertical versus
horizontal placement of the console. Maybe we shouldn't be so concerned
with fast forwarding past scenes we don't like. It's just another nitpick,
and that is all. It was worth mentioning, however.
Conclusions...
In the end it's just the potential of the
system that's most intriguing. If Microsoft plays its cards right this
could be the next big thing, which will be crucial when competing in later
years with the Playstation 3 from Sony, and Nintendo's
"Revolution." How 360 will fare competing with these systems is
anyone's guess at this point, but for now this is one whale of a cool
system, with lots of great potential. We give it the highest grade
possible...and with reason.
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