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What Went Wrong? |
About This Column:: Good ideas, good qualities...BAD flaws; that's the trouble with many promising entertainment products. Every once in a while there's that one product (movie, television, video, or game) which had it all --concept, sound, visuals-- yet fell like a rock because of a few grating mistakes. Techtite's "What Went Wrong?" commentary examines such titles. ------------------- Earlier What Went Wrong Columns : ---Montezuma's Return (PC)---Quest for Glory 3: Wages of War ---3Dfx (!!!) ---Roswell (TV) ---Electra-Woman & Dyna-Girl (2001, TV) ---Dreamcast (Video Game System, Sega) ---3DO (game system, 1993-1996) ---Atari's Biggest Flops: ET, Pac-Man (Atari 2600) ---The Amazing Race: Family Edition! ---Leisure Suit Larry Magna Cum Laude ---He-Man's "Masters of the Universe (the movie) For the current WWWrong page, click here. |
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The entertainment product discussed this month is: Game Over
(TV Series, UPN, 2004)
While there have been many video game characters made into children's cartoons, it's intriguing how few shows have tried the obvious: a series about video game characters themselves, living everyday lives, yet in a video game world. The arguably best attempt at such a series, is the ironically titled Game Over. By "ironically titled," I mean that it lasted five episodes. What makes this series' failure so surprising, however, is how it seemed to have it all: a great premise, great potential, and a strong target audience. What Went Wrong? First, as always, let's cover the positives: What Went Right?
I must also praise this show's inspiration in publicity stunts. It may sound rather obvious that a game about video games had its own "video game." Yet here's where this promotional idea shines: it was a real game, and...it was free. Game Over in Machinimation may be only one level, but it stars none other than Raquel Smashenburn herself, in a Tomb Raider style quest that was graphically stunning in 2004, thanks to the Quake 3 game engine. Did we mention it was free? If you ever catch out this series on DVD, I suggest you go to File Planet or the equivalent, and download this free game, which may be short, but no joke intended, is more than worth the price, and your time. Check it out. It deserves saying, as the perfect conclusion to What Went Right (and the perfect pick-me-up, prior to What Went Wrong!), that the complete series DVD is more than worth checking out, even at six episodes. Although at least one episode is just plain awful (Into the Woods), half of them are cool (Basic Win-Stincts, Alice and the C.A.T.S., Monkey Dearest), and the sixth episode was never aired on TV. Series creator Dave Goetsch gives a few anecdotes in the included DVD booklet, and his prose is interesting to read, even if surprisingly optimistic. By "optimistic," we mean: UPN bought only six episodes, and aired five. As for why the show failed, Goetsch jests: "Maybe too many people were playing video games instead of watching television." Funny, though sincerely I doubt that's What Went Wrong...so what did? What Went Wrong? Goetsch does offer one detail behind the scenes, that if you think about it, was a big hurdle. Everyone busy making the series felt they were "too busy" to play video games. While this would make sense anywhere else, the theme of this series was video gaming. You'd think a video game sitcom would be written and directed by diehard gamers, one and all. In this case, they felt one "video game intern" was all they needed. As Goetsch explains:
What's wrong with this picture? For one: neither game mentioned would have led to good sitcom plots. Tetris is a classic, but it's just a bunch of stacked blocks. As for Halo; it's a game about a soldier fighting parasitic alien life forms. The idea was to find story ideas for a sitcom, and these two games are, without a doubt, the most humorless games you could play. Seeing how humor is what a sitcom needs most, this wasn't good. Not that we're saying Fisch was a bad intern, because we never met the guy. It's not like he was hired to write the scripts. In fact; the writers for Game Over could've easily met Fisch halfway. Go to any newsstand, pick up a game magazine, and start reading. Sonic. Mario. Zelda. The games this sitcom should've parodied are obvious. All they had to do is tell Fisch which games to play, out of hundreds of available games. I know what you're thinking; each game's characters are licensed. They couldn't license every game icon, so why even look at such games? Wrong. Even if they couldn't get the rights to use exact likenesses of all characters, what parody needs "exactness"? If a person crosses a street, have it look like Frogger. If they hire a plumber, give him an Italian accent, like Mario. If he "happens" to be dressed in red and blue, with his coworker dressed in green; well, that's just coincidence, isn't it? Then there's always the arcade classic, Paperboy. Man; the jokes this series missed out on with Paperboy. When and where the paperboy would strike each week could've been the series' running gag. Yet the real challenge of any series, cartoon or otherwise, is a well chosen recurring cast. The lead characters of Game Over didn't just need to be interesting: the Smashenburns should've been the almighty amalgam of all popular video game genres. Instead we had:
As for the family pet...how do I put this
delicately? Allow me to be blunt; if you think Jar-Jar Binks is the most
annoying critter ever conceived in computer animation, may I present to
you...Turbo. The final nail in Game Over's coffin is actually a common TV series epitaph: "You'll see better stuff later." I've heard of saving the best for last, but isn't it wiser to show your best work, before it's too late? It would've been a blast to see Lara Croft chatting with Raquel about "Tomb Raiding" in the series premiere. The idea was saved for "later." Spyro was licensed as a guest character...for later. Supposedly, Crash Bandicoot and Turbo go way back. How do we know this? Because it was mentioned in interviews for...later. What did we see "now"? Well, we saw lots of Turbo. Then we saw the show's cancellation.
As a game sitcom, however, this could've been big. It could've been to video games what Disney/Pixar's The Incredibles was to comic book heroes. Yet that would've required more game-centric characters all around, Turbo's grinning evil death in the series premiere, and a much stronger grasp of the gaming world, than a split second shot of "Oddworld Abe" in the series premiere. Who is Abe, you ask? Exactly. A split-second homage to a forgettable B-grade game was the strongest grasp this series had with the game world ...and in the end, that is how strongly gamers grabbed this series themselves.
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