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The Colony

(Mindscape, 1988, Macintosh)
While only in b&w (the majority of 1988 Macintoshes
were not yet in color), this game was still years ahead of its
time. It had a fluid 360 degree 3D environment (though the graphics
were very basic), and quite a few objects to interact with. The
mission involved landing on a remote Colony, to see why communications
with that area have ceased. Your ship suddenly crashes on the
planet after a freak astral phenomenon, leaving you looking for
an alternate power supply; without it, you're stuck here! Escape
won't be easy, because the Colony is over-run with energy-hungry
insects from a parallel dimension...and you're their next
target! The storyline continues in the form of still-active
computer journals (all Macintoshes; a cute touch), which soon
tell the tale of an added challenge; the colony's children have
been put in cyrogenic capsules, safe from the alien threat, and
you must put these capsules in your ship, to bring them back
to Earth. Meanwhile, the only power source is the main reactor
core, which is being guarded by the alien queen (of course)...and
she's invincible! After it's all over, the reward was
a fitting finale, complete with musical score (1988 Macs were
even better in sound than some 1990 PCs), and the end of the
alien threat; using your ship's doomsday weapon, you blow up
the colony from orbit. Kaboom! While this game
was mostly an exercise of dodging the enemy as much as defeating
them, it was a great interactive thriller, and yet another
of Techtite's choices for Top
50 Multimedia Classics. One excellent game!
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