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Diablo
(Blizzard, 1996)
While graphics in angled perspective (ie, 2D made to look
"3D") was nothing new, this was the first such game
to offer multiplayer possibilities. That's just a small taste
of Diablo's excellent game design. Music and voice
acting was perfect, particularly in the town above the dungeons
explored (town inhabitants even gave you amusing mini-quests).
Animation was great, and the number of creatures you came across
were suitably different and diverse. The major selling point
of the game, however, was its outrageous replay value; dungeons
were randomly made by the game, on the fly, each time
you entered a new level. This meant you could re-play the game
over and over and never play it quite the same way; even inventory
found in trunks and chests would be different. This was a classic
game that was enjoyed by many fans of D&D...
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