|
|
Croc2
Order Link
No Longer Available
I remember the first Croc
game rather well; it was nice, though seemed to have serious problems with
its interface, and often it's difficulty level. Now, with the release of Croc
2, little has changed...and yet, the sequel still manages to be far
more appealing. Don't ask me why; I guess it's just one of those mysteries
best left unanswered. Croc is back, in a game whose cuteness almost
demands a thumbs-up rating, even if the interface and game
"rules" might seem to root for the opposing team at every turn.
Upon
the opening of this sequel, you are almost overcome with the game's
cuteness. This is not Jar-Jar Binks presumed cuteness, mind you,
though actual, honest to goodness adorable graphics that would make even
Oscar the Grouch or The Grinch go, "Awwww!" Even when the
opening shows a rather macabre sight, of the bad guys summoning their
defeated villainous leader (defeated by Croc in the first game) into the
living world again, the characters all look like something from The
Muppet Show, so it still seems too cute for words. Awwww!
The objectives are classic of Super Mario
clones of this type; you must defeat a big villain by collecting objects
(in this case, gems) as well as completing certain tasks. Some of these
tasks are intriguing, including a boat race, a car race, and even a flight
via hang glider. More often, though, you must help the poor, defenseless
Grobbos (little red Smurfs with fur, if you ask me) from the evil denizens
of Baron Dante.
Graphics
are like a cartoon, though for Croc 2 that's a very good
thing. Much like Sierra Online's classic action game series, Goblins,
all voices are cute-sounding gibberish, with voice balloons telling you
what is being said. Even so, every once in a while Croc makes an amusing
comment or two, ranging from his shout of "Ker-splat!" when
performing his Tail-attack, to his childish "Wheee!" when riding
on a balloon to a higher cliff. Even defeating an enemy leads to their
eyeballs left in the air post-attack, blinking astonishment until falling
cartoon-style to the ground. If the intent was to make the game feel like
an interactive cartoon, it succeeded.
One
thing I wish to say, before getting to the gripes (and yes, this game led
to a few gripes!), is how much fun the game is, on the most
part. The music in particular is toe-tapping perfect; you'll be humming
the opening theme song several hours after shutting the game off. Save a
Grobbo, and have him show his gratitude with an amusing comment ("I'm
your friend for life!"), a ton of gems as reward, or perhaps even
assistance later in the same level. This makes you feel good about saving
them, level-by-level, which is a good thing because that's mostly your
whole main goal throughout the entire game. The adorable nature of the
Grobbos makes each quest, most often, a complete pleasure.
Not all of this game is a bed of roses,
however. The difficulty level, in particular, is enormously unfair, with
very few ways to restore poor Croc's health. This is illogical, given the
plethora of ways to get injured, or be instantly defeated, and be forced
to restart the entire level! There are the typical "level markers" to save your progress
within a game level, as well as the ability to save and quit at any time
(though not your progress within a level; a saved game is always outside,
in the "main area" map). However, most of the time you feel as
if you're oh-so-close to the end of a level, only to get
defeated and have to start over from the very beginning of that level. This is an
annoyance that is totally inappropriate for a game that intends to be
"cute" everywhere else.
The
interface, much like the first game, is also in need of improvement.
Jumping is way too untrustworthy, in a game with jump puzzles galore.
Direction controls are also a bit inappropriate for some of the more
odd-looking game levels, like the build-a-snowman level, where you must
precariously roll atop the head of a giant snowman head, while trying not
to roll off a very, very thin ledge! This level was way too long for
my tastes, with a mere two save-your-spot markers to record your
progress. Again, this is an annoyance that was totally inappropriate for a
game trying to be so "cute" elsewhere.
There's an added gripe, that I guess would
be a perk to anyone else. Simply put, as in the case of most Super Mario
clones, you can either opt to search for all secret areas and gems, or
just get the minimum required, to see the ending anyway. In a nutshell,
without giving too much away, finding all the secrets doesn't amount to a
different ending, or even an ending at all. You'll likely work very
hard to find all the 5 "secret gems" in a level, opening the
secret Golden Grobbo Warp Gate, only to be killed just
before obtaining the secret "Golden Grobbo!" The warp gate only
opens once, so you must start from the very very beginning of that level
if you want to try again! If you want my advice, forget it; the ending is
left unchanged, with the sole reward being a one-line congrats for seeing
all secrets. Save yourself a lot of painful bald spots from all that
hair-pulling; just see the regular ending and count your blessings that
you made it.
Be
all this as it may, none of these gripes can sway me from a favorable
feeling of the game elsewhere; the game is still too cute for words!
However, its flaws knock its rating into a mere, marginal-thumbs-up
category. Much like the original game, Croc 2 needs a few
improvements in its game engine, particularly in its controls and the
often-impossible difficulty curve. Seriously, there should be a health
power-up at every turn, or a better save game feature; having neither
is unacceptable. With the inevitable possibility of a Croc 3,
these flaws should be taken to heart even more, for a game that would very
well have received a much higher rating without them.

Click box
art above, to order this game (PC version)
| All text, Title
graphics, and pix not of reviewed product, are created by Techtite,
copyright 2001; all rights reserved. Screen captures of program
reviewed are discrete thumbnails, used only for the purpose of
review, and by no means represent any affiliation with Techtite and the distributors of that product. For further "legalese"
& disclaimers, click here... |
|