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Click
title/link above, to buy this game.
Let
me be honest; I'm a big Spider-man fan. Will that make me biased in this
review? Probably; after all, anything that remotely resembles a decent
comic-book-based superhero game would be a treat many have long
awaited for! Most are mere 2D clones of the classic "Rock 'em, Sock 'em
Robots" toy, with one character on one side, another character on the
other, and little thought put into the game at all. By
contrast, this Spider-man game is a fully 3D accelerated, web-slinging swing
through the rooftops, meeting many of Spider-man's friends, and fighting
many more of his enemies. What more could you want in a Spider-man game?
On the other hand, this game is quite similar
to others on the market today, in game play. There is a location to reach,
obstacles that keep you from it, and along the way, special
"hidden" items, if the gamer can take the time to search for them.
What sets this game apart from the others, however, is that you're not the
typical, jump-duck-punch type of Super Mario character; you're Spidey, and
can therefore walk on any wall, ceiling, or right along the side of a
building. You also can sling webs, which you use to swing from building to
building, as well as to slow down enemies (much like other games, "ammo
refills" for your web slinger can be found periodically, along the
rooftops). You also have super strength, so you can fight mano-a-mano if you
prefer, or just take a moveable item (like an office chair) and toss it at
the bad guys! There's also that way-cool "spidey sense," to warn
you of an enemy around the corner. Cool!
There's are challenges, however. For one
thing, this game is almost (say, 75% or so) played via the high skyscrapers,
swinging from tower to tower until you reach your destination. You fall, you
die, and must restart the level, sometimes from the very beginning (a game
flaw? You bet; see my "grumblings" later). Added challenges
include a "race" after a villain via the rooftops (when,
hopefully, you've grown used to web-slinging), a giant bomb that needs to be
carried out of harm's way, a fight atop a subway car that you do not
want to fall off of...and enemies galore, with guns and often grenades!
There is also a mission where you must dodge local law enforcement, after
being framed for a crime you didn't commit (though why the local law
enforcement is ready to shoot you with missiles, after allegedly stealing
from Doctor Octopus, is a loose story thread best left unquestioned).
True, there's a "kid mode" difficulty setting, though still,
there's that you-die-you-start-the-whole-level-again factor. Regardless, I
was able to do it with relative ease, and since I'm not as good at Super
Mario games as I once was, I'd say the difficulty level is simple enough.
I guess what I liked about this game is how
much attention to detail it has. Just about every level has a major staple
of the Spider-man comic world, to remind you that this is not simply some
Super-Mario game clone with Spider-Man in it. Enemies include all your
favorites, each with their own strengths and weaknesses. Most missions are
even introduced by none other than Spider-Man comic book creator Stan Lee.
You also get to see Mary Jane Parker, though I wish I could've seen more of
her than Black Cat, who makes more pop-ins than any other cameo appearance.
All told, this looks very much like a game made by a Spider-man fan, for
other fans. My advice, at the very least; download the demo from Activision
(or get it from your favorite game magazine-with-CD) and see for yourself. I
did this, and bought the game the next day.
There are a few grumblings, however. For one
thing, this is an almost overly obvious "port" from the video game
systems, which means mouse control is sadly absent. It would have been far
nicer to use the mouse to move Spidey's angle of vision, and to sling his
often-used webs, though that is not possible. You need to either use
keyboard control --which is a little clumsy in use-- or use the trusty USB
gamepad. In addition, there's the typical "console-itis" of any
translation from the video game world, in that game progress can only be
saved at key points in the game. Thankfully, these points are not
necessarily at the end of a "level" per se; however, the ability
to save your progress at any time (particularly during that annoying
"race") would've been a major plus. Let's just say, this game
would be a flawless "deep impact" without such minor flaws.
There is also a glitch, though it's easy
enough to avoid. On occasion, Spider-man automatically ends a level while in
mid-air. This confuses the game, upon the start of the next level, since you
remove your hand from the web-slinging keys, and the game presumes he
"fell." This glitch is, fortunately, easily avoided, by using the
jump, walk forward, and/or web-sling keys, immediately at the start of the
level, so Spidey doesn't fall. However, it is an annoying glitch, that
shouldn't have been there; another reason to take away the "Deep
Impact" grade, that this game would've otherwise been given.
However, elsewhere, the game is a real hoot.
Enemies include all your favorites, including Doctor Octopus. Cameos include
villains like The Lizard, and Spider-man friends like Black Cat. There is
also the obligatory level, where you must save Mary Jane Parker. Added to
all this are secret items, that include classic Spider-Man covers (complete
with summaries of each story from those issues), classic
"alternate" Spider-Man costumes through the years, and more. It's
the little touches like these, that make this game a must-try for the fans.
However, much like the recent Max Payne,
it's a real shame the game wasn't the flawless masterpiece it so easily
could have been.
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Final Rating :
Large Crater.
While it has its "video game console" type limitations
--and a few bugs that could use a fix!-- its still one of the best
comic book games ever created, and a must-see for fans. |
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