Techtite's PC Game Reviews! |
"If you think rail-based movement limits this game's playing value: think again. " ---from the review ----------------- Sidebar : ------------- That Star Trek Game, redux... I mention Star Trek Armada 2 a lot less in this review than I did the original game. However, there's no denying that a space battle would've been cooler than a land-based army of clones. How cool would it have been to have those powerful seismic charges at your command, which Jango Fett used against Obi-Wan in the asteroid field? Regardless, I mention Armada 2 a lot less in this review for a very good reason; there's a whole lot more to love here than there was in the original game. 'nuf said.
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Duke Nukem:Manhattan ProjectClick on picture to Order this game (PC version) A Techtite ReviewDuke Nukem was originally a pair of 2D games in the olden days of pre-Pentium PCs. Be this as it may, it was irrefutably Duke Nukem 3D where the series shone most brightly; the best game the Doom genre ever offered. With amusing wit, inspired enemies, imaginative areas to explore and amusing secrets, it is one of the best games of all time. The only downside is that Duke has yet to make the leap to 3D accelerated glory yet. In Duke Nukem: Manhattan Project, he's at least halfway there. That halfway mark is thanks to a rail-based movement system. Though, hey, Duke's back...what more do you want?
If you think rail-based movement limits this game's playing value: think again. There are still a considerable number of options of where to go next, thanks to staircases, doorways, transporter pads, and holes in the floor which link to areas of the map in alternate ways, making a decidedly twisting, turning game map, as opposed to just a left-to-right 2D "scroller." Along the way, of course, there are villains to defeat, thanks to your newest nemesis who is toying with a mutant sludge to turn common bugs and animals into creatures to do his bidding.
The humor is equally present. One-liners by Duke are rampant, including: "I'm an equal opportunity butt-kicker!" "You are the missing link...good-BYE!" and "Guns don't kill mutants...*I* kill mutants!" Use a phone to hear a cute homage to Trinity from The Matrix. Save one of the babes from the Gloop bombs, and you often hear Duke muse, "This is why I have games named after me!" Indeed. Best of all, though, are the times Duke pokes fun at the game's own typical shenanigans, particularly when Duke gripes about all the, "[beep]ing key cards" he has to search for!
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