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"Anyone who thinks "based on a video game" is a foregone insult to any movie review these days, must go out and buy Syberia NOW..." ---from the review ----------------- Sidebar : ------------- No sidebar comments for this review... Yet.
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SyberiaClick on picture to Order this game (PC version) A Techtite ReviewAnyone who thinks "based on a video game" is a foregone insult to any movie review these days, must go out and buy Syberia NOW. This is an adventure game whose story has the imagination and scope of an Oscar-caliber movie, yet is in fact among the very "video games" that myopic movie critics see fit to insult every month. I defy any such movie critic to play Syberia and not admit that its story is more vibrant, more unique, and more imaginative than 90% of the same old cliché flicks Hollywood churns out each year.
I think what really sold me with Syberia is its overall message; what makes us "human," compared to the life-sized windup toys walking up that rain-soaked hill? As Kate's mystery progresses, she gets called on her trusty cellular phone by her friends, relatives, and colleagues back home, each of whom is either a total dimwit, or too obsessed with their "routine" to truly show any compassion for Kate. Each call seems not as interested in Kate's well being as much as how quickly she can return, so their daily routines can be complete again. This is Kate's life to a "T," whose most frequent phone call is from her boss, demanding her to "do what you're told," as if she were a wind-up toy herself. Will this assignment be a turning point for her? You bet; and that's half the fun.
The ingenuity of using said story to enhance such puzzles is truly impressive. Near the start of the game, Kate is in need of getting an oar for a boat; something she cannot do herself, because the oar is far from shore, muddy, and all wet. This is in fact not a sexist plot thread, though evidence of how rigid Kate's upbringing is upon the start of the game; she's no adventurer, she's a lawyer! In time, Kate learns to break free of her white-collar bonds, and is soon doing everything from taking to the air in a magnificent mechanical dirigible, to searching within an old, abandoned mine. She slowly learns to take a chance in life, and be a bit daring. In turn, the puzzles change as well, as Kate learns to do more daring things. The way she distracts a snooty resort spa lobby clerk, for example, is one of those so-simple-it's-brilliant puzzles that old-time adventure fans will truly enjoy.
To say that there needn't be such a sequel is not to say this game isn't one of the best adventure games I've played in years. In fact, it's just the opposite; this is one of those games whose finale is not only perfectly handled and show-stopping; it is fine as it is. While there is indeed a door left slightly ajar for such a sequel, it is clear Kate's destiny finally lies in the right direction, and that is all a gamer truly need to know. There is a certain "left to the imagination" glee in not knowing what will happen next for Kate. It's helping her achieve her own turning point in life, which is half the fun. Imagining for yourself where this turn leads is the other half.
Click on picture to Order this game (PC version)
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