Techtite's PC Game Reviews! |
"These grisly battles in the game culminate in a Big Boss, in the final level, who may not be as challenging due to his very simple (for most gamers) vulnerable side, and yet this Boss' level is, irrefutably, one of the contenders for Best Level of the Year in 2004, if not the early winner entirely ...John Carmack; your level designers have been challenged! Doom 3 levels will be judged, quite harshly, by this final level alone." ---from the review
----------------- Sidebar : ----------------- Are harder modes worth it? That's all in the translation. The "bonus levels" in Nightmare and Trauma modes are fun enough, though very short. It's the "REAL ENDING," in Trauma mode, that sells the ticket to play at all. In short, you get to see what easier modes only imply; [spoiler made invisible, unless highlighted next]: the reuniting of Mr. Painkiller (or however he's named) and his wife, in heaven. [end spoiler] Yeah; that's worth it, right? Too Tough Not to Cheat...? Not for most people, though for a game critic working on a deadline...YES! So for anyone else who'd like to see the real ending and get back to bed early, here's the ways to cheat your way though it. The first method of cheating is the easiest: just play the movie file! The files use "Smacker" technology, a company that up to the point of this article's posting, still sell their Smacker Video Player for free. Just go to their web site and download the free Rad video Tools, then go into your game's installed folder, enter the data and movies subfolders, and choose to play "Outro." The end...the easy way! Then there's the more exploratory approach: cheat codes! Trouble is, clicking the tilde "~" key and typing the cheat codes only works in lower difficulty settings...well, sort of. Just toggle these cheat codes on while playing the game in a harder setting, then load any save game from the harder difficulty modes (even an automatic save). No more "cheats not available" message! Your cheat codes still count, even when restoring a different save game.
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PainkillerClick picture to order this game (PC/windows version) A Techtite Review
The story behind Painkiller is a simple one. An apparently Average Joe goes out with his wife to celebrate her birthday when they get in a fatal car wreck. Yadda yadda yadda, the wife is pure as the driven snow, the husband...not so much. He must "prove himself" to be worthy of the pearly gates of heaven, using an apparent military background to defeat demons close to escaping the confines of you-know-where, and send them back where they came from. Simple, right? Yeah...sure.
More good news. Each mission has optional mission tasks. Complete these tasks and you win a tarot card. These cards can then be used in any future level, depending on their strength. Gold Tarot cards can only be used once per level; Black Tarot cards alter the entire level itself (turning all souls into "health packs," for example). Further showcasing how the hardest difficulty setting is only for diehard masters; the "Trauma" difficulty setting only unlocks if you find 23 out of 24 cards.
The downside of a "classic" shooter format, is that the arcade elements of the game (keep alive; keep shooting enemies) is all there is to do. For some modern gamers, this may be a caveat; no puzzles, no inventory to find, and a very linear path through each level (so linear, in fact, it's often an unintentional "puzzle" to find the next open door to proceed in the level). The good news, again, is in the graphics. Such FX more than make up for the loss of any puzzle or strategy elements. If you like classic shooter games, this one is truly breathtaking. Here's the better news: "boss" characters, seen at the end of each of the five Chapters in this storyline, are exactly what makes a perfect boss: seemingly invulnerable, until you find their Achilles' Heels. These battles culminate in a Big Boss (final level) who may not be as challenging due to his very simple (for most gamers) vulnerable side, and yet this Boss' level is, irrefutably, one of the contenders for Best Level of the Year in 2004, if not the early winner entirely. In this deepest region of you-know-where, you're fighting in a sort of Armageddon frozen in time. The battlefronts frozen in time range from a catapult breaking down a castle wall --the bricks floating in mid air!-- to a mushroom cloud that is actually a "prop," not a background graphic, enhancing its effectiveness. John Carmack; your level designers have been challenged! Doom 3 levels will be judged, quite harshly, by this final level alone.
Overall, however, this is a very well designed shooter. Dreamcatcher may be best known as the distributors of adventure games, though if they wanted to prove they could dabble in other game genres, this was the game to prove it. It may be unrelenting in its harder difficulty modes, but overall this is a nice salute to classic shooters, with top notch graphics to boot. Just keep your own, real-life painkillers at the ready, if you intend to see that "real game ending." Got any aspirin...?
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