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The Ring

(PC Adventure Game, by Red Orb,1999)

A Review by Techtite

Games distributed by Red Orb always lead to a mixed bag of emotions. On the one hand, Myst and Riven are two of the best selling games, ever. On the other hand, hardcore gamers have more than their share of gripes about the gaming genre they created, due to obscure puzzles, a limited movement interface, and Myst's unforgettable non-ending. The latest Red Orb game, "Ring," is not very different, one way or another; if you loved or hated Myst/Riven, you'll feel the same with Ring, for better or worse.

Ring does have one unique game concept: it's an interactive opera, based on an actual stage production by Richard Wagner. Even a novice in classical music will recognize much of the background music; all from Wagner's own work. I grew up in an opera-loving family, so this was the sales pitch that made me curious enough to buy the title. In addition, there's the visuals; all perfect renderings that are far superior to most Myst clones I've played.

Fans of Richard Wagner's work might not leave completely happy, however. For one, the play has been modernized, so it can be set in outer space(?). Second, there's a failed attempt to make the game non-linear by allowing you to see each of the four acts of the opera in any order you wish. While this may sound like a good idea, it comes off like seeing the death of Romeo and Juliet before seeing the balcony scene. You're at risk of being confused and bewildered, by seeing results of events before the events! As a result, It's strongly advised to play the game in the order of the story itself: Alberich, Loge, Siegmund, and Brunnhilde.

Puzzles are as good as any typical Myst "clone." In one puzzle, you must make sure words are not spoken backwards; which is quite thought-provoking, when a word could be either "raw" or "war" (to use an example not in the game; I don't want to give away unwanted clues). In addition, there's the classic picture puzzle with sliding tiles, and inventory items puzzles galore. Each of the four main characters has a unique "special power" (like super strength), which can be used in certain additional puzzles. Whenever you're stuck, the manual within the CD jewel case includes a complete walkthrough.

The major problem with Ring is its voice talent, most of which seems to speak down to the gamer, rather than act out the scene. The resulting feeling is not like watching an opera, as much as sitting in while a First Grade teacher reads a story to her class. When you first hear the game's video camera talk (???) in the intro --voiced by an adult trying to say "yes your majesty" like a young child; "yeasss, yoo meejeestee"-- you know the game designer pulled a grating "Jar Jar Binks" here and there. This talking camera is nothing, however, compared to two dwarves of Nibelheim. One voice decides his dwarf will be a geekling who repeats words a lot and mumbles others. The other will screech a word like a chimpanzee one minute, then slowly whisper a word the next. IMHO, scratching against chalkboard would be less annoying.

This is certainly a quantum leap from the worst adventure game I ever played; an honor best given to Lords of Tantrazz, Man Enough, or Darkseed 2. On the other hand, this game is certainly no Grim Fandango or Curse of Monkey Island, or, by imported game standards, definitely not a Twinsen's Odyssey (aka, "Little Big Adventure 2"). As a result, I can only recommend this game to an opera buff, or someone tired of waiting for a new adventure game.

Final Rating : Burnout. You realize you bought the wrong game as soon as you hear most of the voice acting. A shame, given the unique concept attempted...

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