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Shadow Man

cover

Click Box pic (above) to buy this game.

A Techtite Review

While I liked Nocturne, it often seemed lacking of that "little something extra"; static backgrounds and limited exploration potential was a noteworthy thorn in its side. Shadow Man, a well-designed 3D game by Acclaim, is a similarly dark-atmosphered title, with a fully navigatable 3D engine, superior special FX, and humongous game maps that rival Tomb Raider. In short, this is a potential must-buy for fans of the thriller genre.

The story involves a mild-mannered African-American in New Orleans by day, yet by night he becomes...Shadow Man, the hero of Deadside (sort of like the Land of the Dead; imagine a grimmer Grim Fandango!). His mission: an unknown power has possessed certain serial killers of Earth history, and used them for a prophesy of world damnation (yes, another 1999 release involving an apocalypse prophesy). It's up to Shadow Man to enter Deadside, gather up strength, then use that strength to defeat each of these 5 maniacs, and, eventually, the mastermind of this evil himself.

This game's selling point is definitely its visual FX. Every 3D-accelerated bell and whistle is in use, for a technicolor marvel...not even the dark atmosphere (and textures) of the game can keep the special effects from being like fireworks. Your default weapon blasts spirit energy which often whirls around villains for a particularly eerie effect. When defeated by the spirit energy, a demon will burst with rays of light, until it finally glows into nothingness. The result is a visually stunning special effect...and this is only one of many!

As for the game itself, it's interface is not unlike a Tomb Raider clone, with some intriguing (and often welcome) game interface changes. One added game engine perk; you can rotate the camera angle a full 360 degrees (not unlike Darkstone), so your angle of vision can be changed at will. In addition, ShadowMan is a super hero, who can withstand any fall from any height, unlike other games whose "heroes" seem to have glass jaws, or even butts (in Nocturne, falling a few mere feet meant instant death). You even help Shadow Man become stronger, with added special powers; fire and lava are soon overcome by special artifacts you discover, if you search hard enough (a nice touch).

Searching for every nook and cranny in the game leads to intriguing rewards, where you are often given a "secret area" message. After these messages appear,a special section of the main menu is updated, with special animations, added effects, and alternate game styles. This is not unlike the rewards given for completing missions in the Nintendo 64 smash hit, Goldeneye. A small sample of possible rewards given for "secret areas"; a "Roswell" option that makes all enemies aliens, and an option to play the game as Nellie (how about playing as Jaunty the snake? That would be interesting...though I never found such a secret).

Now I must (as always) mention the minuses. The game's areas are a little too non-linear, making you have to return to the same areas a bit too much. Although a vodoo doll in your posession allows you to warp to special locations at will, it's still too easy to get lost, very quickly. A map is included in the game box, though it's very basic. Explore, explore, and reexplore is the object here, and if you don't explore areas thoroughly enough, you'll only be visiting them again and again until you do. This is a jump for joy for adventure game fans, though some might get frustrated.

Other minor gripes involve the game engine itself. For one, no multiplayer; sorry. Second, some enemies are a little too tough, and they regenerate once you re-enter a game map, making all your work defeating them pretty useless. Admittedly, ammunition is re-generated as well, though it still seems like an unusual game design choice. As for the first game engine flaw you'll notice; data files are outrageously divided, so get ready for a loooong install, which has to copy onto your drive approximately --no joke-- over 7,500 files!

Even so, this game's 3D visuals pull this game way over the top. It's adventure game elements will keep explorers searching for quite a few days. It also has a nice overall look and feel; similar to a modern Batman movie, with a voodoo edge to it. After all, what video gamer doesn't want to save the world from an apocalypse prophesy...again?

Final Rating : Large Crater. Incredible 3D effects with no fps speed loss, and a nice voodoo story. If you own a 3D accelerator, you need to check this game out!

For more on this site's ratings system, click here.

coverTo buy this game (PC version), click here

Also available for the following game systems (click on system name to order): Playstation , Nintendo 64 , Dreamcast

 
All text, Title graphics, and pix not of reviewed product, are created by TECHtite, copyright 2000; all rights reserved. Screen captures & box cover art of program reviewed are used only for the purpose of review, and by no means represent any affiliation with TECHtite and the distributors of that product. For further "legalese" & disclaimers, click here...