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King's Quest VII: The Princeless Bride
(Sierra On-Line, 1994)
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Above
: the de-evolution
of Rosella. What happened...? |
The last King's Quest involving King Graham's
family, was sadly the worst. The already-bad icon interface was
reduced into a mere game "wand"; just click the wand
on the screen where it lights up, and half the puzzles are solved.
The game was also divided into separate "chapters,"
making puzzles for each chapter even easier, within a way-too-linear
story (not unlike the mistake Infocom made with Border
Zone). Pretty, hand-drawn art in KQ5
and KQ6 was replaced with
plain colored cartoon pics(?). Look at the sample images above
--the left one of Rosella in the KQ6 finale, the right of
the KQ7 intro-- and you can see how this game's
art was far less, well, artistic. As for music, this game's
theme song, compared to KQ6's
"Girl in the Tower," was far below par. Topping it all
off, was one of the biggest program bugs in all of game history:
initial copies of the game that holiday season lacked a simple,
one-second "whoosh" sound byte,
making the game crash at a key moment, and making the "best"
ending of the game unreachable. Word is that the need to replace so many
CDs that Christmas with "working" CDs --for free, due to product
warranty-- was one of the bigger reasons for Sierra Online's eventual
sellout. The lowest-of-low ratings for this game, however, is mainly due
to the finale, which gives the lamest of epilogues to the King Graham
family saga, whose characters surely deserved far better : An El Stupido feminist
ending --NO, she still won't marry the guy-- was as good as this
tale could get.
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The side-by-side comparison of
Rosella is based on artwork within the games. The rest of This Page's entire contents
created and/or owned by Techtite, copyright 2000; all rights
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